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Strike Force Heroes 2

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Customize 5 unique soldiers with hundreds of weapons, attachments, armour upgrades and camouflages. Play the campaign for an action packed continuation of the Strike Force Heroes storyline or try your luck at the new slot machine to win rare weapons and hop into a custom game.


That game is awesome!!

The only thing I'd like to see added is secondary colors in customization, the default green doesn't look good with some combinations. otherwise this game is a 10/10.

We want 3

Alright, so I've played this game a whole lot - more than some games I've rated higher. The reason? The progression of the classes and weapon selection is incredible, albeit with some flaws. You can really screw around a lot with different combinations and challenge yourself. And the gameplay itself is top notch with a few tweaks. But a whole lot of little things added up to a lesser experience overall. Some of these were apparent on the first run-through which was fun, but the AI was completely obtuse, and some immerged on the higher difficulties, betraying a lack of complete testing. For some reason I recall having a better experience with SFH1. I'm just going to list the (hopefully constructive) criticisms to an otherwise great game:

-Classes did not level at a pace to play through the game without grinding. Playing each campaign level and each challenge once for each class resulted in classes being 10 levels behind the recommended level.

-After normal campaign, high burst DPS quick kill combinations were the only effective strategy. This removed most of the variety from the game. (probably biggest issue)

-Cross hair settings would be welcome. I had a hard time tracking it and really wished I could change it to something to better contrast with the background.

-Swapping to melee weapons made them rather ineffective. Recommend having a key perma-bound to activating melee if one is equipped, and then switch back to primary, to make it a more appealing option.

-As stated earlier, normal campaign AI was just inattentive. They would not react until fired upon, or you gave them a hug.

-Sniper was in particular either too easy to play, or to impossible to combat. Either I couldn't beat it, or it was the only class I could win with when I hit the 10 level deficit on recommended level.

-Many weapons seemed completely inferior. Maintaining a better balance would grant a whole lot more replay as players work to maintain their arsenal rather than simply buying the best version of the best weapon periodically.

-As above, evidenced by, following the first run through the campaign and challenges, there is nothing to spend your money on. Wealth far outgrows the only desirable options.

I think that covers the big things. Immensely grateful for the game and the time I've been able to spend on it! But I'd love to see some tweaks implemented.

People find this review helpful!

Let us buy Melee weapons too dude for real. I can't get any.

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Credits & Info

4.15 / 5.00

May 7, 2013
4:39 PM EDT
Action - Shooter - Run 'n Gun