Human Invasion

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Third place winner of the Newgrounds Touch Jam!
http://www.newgrounds.com /bbs/topic/1340180

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Touch and Mouse to interact
1, 2, 3, and 4 to fire separate turrets

From your cockpit, man four separate turrets to defend your home planet from the invading human forces. Use objects sent by your allies via balloon to help. If you allow too many enemies to pass, all hope is lost.

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a great game because there are balloons for explosions ways to get more ammo.

I did find a glitch where it said 0 ammo but it kept on shooting but still this is a great game.

Ive just tried it out with my iphone.
This game is real fun. Only problem is that alot of times when i click on the baloons it does't register a click. I think you should increase the baloons hit box.

The game idea itself is interesting, but there's a catch. As an example, directions which are not clearly stated. There is a warning at the beginning of the game saying you should click the balloon to make more bullets, but no one will realize it until the bullets run out and realize that the shots are not infinite.

The question of the gameplay is interesting, but is a bit cloying. The idea of the skills to mix with 4 fingers over a mouse is cool, but if that's the whole game, and have nothing further to say that we are only on average 10 ~ 17 minutes per person since many enjoy games more fun and interactive, and this type of game attracts few people, since few like games with this level of skill (of course, he gets to be the hardest game in the world, but, requires a little skill).

This is my opinion. Honestly, I give 3.1/10 - in other words: 2/5 on Newgrounds.
Good luck in your upcoming projects!

It's cool but I got bored after 10 minutes. Make a new version with upgrades and stuff, maybe a small story or something. Everything is fun with upgrades and story :)

Pacing was okay. If I was overwhelmed it was because I didn't conserve ammo properly. The game could use some things like shot upgrades. Piercing shots that would allow me to more easily conserve ammo might've been useful. The game seemed to randomly assign extra ammo to a gun, hence gun two had more ammo than it ever really needed, whereas gun 1 was empty for a long while.

Another issue is the functionality on the airstrike (which, by the way, is actually a SAM rather than something that actually flies over and attacks, which would have been very useful as well in a crowded field to maybe have something that knocked the back row out of the enemy attack and I had to only deal with the closer ones). Obviously the game has a lot going on and the airstrike is triggered with a click of the mouse. This becomes an issue because there were many, many times when I would be shooting down enemies, and I'd go to click a balloon to activate an explosive or gain ammo, and just that click to get more ammo would happen like a split second after I gained another SAM. So without warning I ended up sending a SAM to the same site that I just blew up a bunch of enemies with a blue balloon and wasted the thing on dead space. Very frustrating, I'd have preferred that SAMs get some other method of firing that would make it easier to use without accidentally wasting it.

The game works, it's really just those couple things, but it's not something that makes the game unplayable. Enemies stay in your line of fire long enough it doesn't become unfair, the music fits the pacing, and the difficulty curve is just enough to get you adjusted to the reflexes necessary to go farther in the game. Graphics are big, colors are bright, I have no problem seeing what's going on onscreen, even if I wished sometimes for a few more milliseconds to react.

I like it.

Sushin00 responds:

Thanks for the feedback. The first comment is especially noteworthy. The ammo distribution is totally random but it would have been much better if it were given to the turret with the least ammo. We can try to squeeze that fix into a later version.

I agree on your second comment about the airstrike (or SAM). We didn't have many options because this game was designed to be played on a cellphone. There's also a bug that for some reason, when you click the blue balloons and you have an airstrike ready, it will send the airstrike. That was just a problem we couldn't figure out how to fix before the release.

I'm glad you enjoyed it though. Thanks for playing.

Credits & Info

3.59 / 5.00

Apr 30, 2013
10:57 AM EDT
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