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IG's 48h RPG Prototype

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Author Comments

Author Notes:
Hello everyone,
As the developers of this prototype we wanted to give you guys a small taste of what we have been working on. This is something we whipped up in 48 hours and would greatly appreciate any comments or direct feedback on what you guys would like to see in the completed version of this game. Anything you can think of to make it more fun or overall better. We want to hear what you guys think so dont be afraid to pm us directly. Also remember that this is just a prototype and many things will be changed for the completed game. We plan to have a vast world to explore, quests and an engaging story. (lots of weapons and upgrades as well) And I can personally assure you that graphically this is nowhere near the final product. We appreciate your time/feedback and hope to hear from all of you soon.
-Iconic Games


Description:
Battle monsters, gain strength and collect treasure as you take on the roll of a hero. Armed with only your trusty sword will you be brave enough to face the evil that lurks within? Desperately search through a haunted cave in an attempt to save the lost children that lay lost and tormented within.

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good game despite me thinking that it would be better if its one of those find objects game which are returned to their places to find whatever your main goal is although the fighting is easy enough, just walk into the ghosts and u fight :)
hope you can manage to make it more interesting :D

No complaints. So far, it's really good: the mechanics and animation are smooth, and the basic gameplay is pretty much what you'd expect from a roguelike.

That being said, I'm going to have to see some actual content before I make a truly informed opinion. Let's see some skills, stats, weapons, equipment, magic, oodles more enemies, character classes with unique abilities, etc. Keep up the good work, and I look forward to seeing more progress!

Great potential. Allow for different strategy besides straight on attacks, like surprise attacks or even avoiding conflicts. Also should have a drop/ loot body ability after defeating enemy. All in all though good job. Oh and maybe a way to customize your character?

I was thinking that the ability to add some sort of obstacle to the game would help on the tactical side of things. Being able to drop something onto the map like a barrel or a crate that the enemy mob has to either smash through or move around would allow for more though to be put into how you approach enemies in various situations.

I love seeing all of the potential this game has to offer but I won't rate high since this version in itself is lackluster for obvious reasons.

not a bad idea but you need to change that you cant control his actions to how you want

UknownXL responds:

Thanks for the feedback. We will discuss this further and decide how we may approach it.

Credits & Info

Views
9,506
Faves:
1
Votes
34
Score
3.66 / 5.00

Uploaded
Mar 4, 2013
2:59 PM EST