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Reviews for "IG's 48h RPG Prototype"

I like the animation.. but the mechanics of the game was a little too simple..

Well first off, I would like to say that this easily is a type of game I can get lost in for several hours with the tweaks you have mentioned. I like the overall feel of both the dungeon and main character. What I find most puzzling, and therefore interesting, is the battle mechanics. Having a simple one like you have I think is a great idea. I think there is a really opportunity there. Because the enemies only move when you move and attack when you do, there is potential for several puzzles where enemies can be avoid altogether if the player moves in a particular pattern. I would be very deliberate with this, so a player has to analyze each room and make a decision as to weather they should engage the enemy or not. You could also have items that somehow alter their patterns.

I love seeing games while they're still in progress and would love to see subsequent versions. I can get long-winded at times, so I'll stop there. But if you want more feedback, feel free to pm me.

It's a really nice prototype, I would advise to have more options at the time of fighint, for example, defence with the shield or maybe a capacity to change the weapon. I loved the girl-monsters, they are quite creepy and the first time I saw one of those I actually got a but scared, so one can easly fall in the ambient with the graphics and characters you guys have used. That would be my advise moslty (: Keep it up! I'm anxious to see the full game.

UknownXL responds:

Thanks for the feedback. That's something I actually really wanted (a creepy atmosphere) and wasnt sure I had achieved it. So its nice to see someone saw that. Im not sure if the entire game will carry that vibe but its certainly possible.

Weapons being changed is something that is certainly planned and we have talked about the ability to defend instead of only attacking. We will do it if can be done in a natural manner.