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Trade Outpost November

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Stay Awhile, Stay Forever 5 Points

Start a new game

Day In and Day Out 10 Points

Play through one game day

Where It's Due 10 Points

View the game's credits

Cash Grab 25 Points

Sell a good for §6

Greed is Good 25 Points

Make a trade for goods worth §10 or more

Part One 25 Points

Trade for a ship part

Pack Rat 50 Points

At day start, have a completely full cargo hold

Ten Days a Week 50 Points

Survive a full game week

Commencing Countdown 100 Points

Escape the station and win the game

Author Comments

Trade Outpost November is a trading game set on an automated space station. Collect and swap goods with aliens, earn energy credits, fix your ship, and escape as fast as you can!

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i just got medal for clicking randomly

Excellent game! I found it by clicking "random game". That was fun! The trading system was engaging. The economy of the game was really interesting and developed over time. Overall, very well put together. I expected it to descend into boredom. I was wrong.

I beat this game on my second try in 49 days
(Final Score 26394)
It's a fun way to spend an hour or two, maybe play again sometime.
Some suggestion would be to make it a bit less luck based. Maybe don't make the materials for the ship pieces shuffle so you always know what to go for.
And possibly a bit more space (not much, maybe 8 instead of 6)
Other than that, I had a fun time!

Pretty good game.

I got the PACK RAT medal, it appears to activate when you **leave the station** with a full cargo hold (including parts)

At first, I was not aware that you couldn't swap inventory and cargo during the trading sequences, instead of at the end/beginning of a day.

I was a little surprised at my defeat, wasn't even aware that it was about to happen. The game was very promising: I like the concept and it looks great, but it's so unfotunate that there are so many restrictions on trading in a trading game. Or may be I failed to notice something, but during the day, you can only trade with whatever you have in those 6 blocks. The cargo space can be viewed, but not used to trade with. Quite annoying because those 6 blocks provide space for only a few trades and it is annoying that many traders come in for stuff you have (abundantly), but are not able to trade with. If I'm missing something, ok, fair enough, but then there should've been proper instructions.

Credits & Info

3.61 / 5.00

Jan 16, 2013
8:29 PM EST