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Reviews for "Trade Outpost November"

Great game, loved it :P

Hi there.
I thought it was a good game to play and have some fun.

Got a bit embarrasing. Was about to critizise that you didn't give one a chance for having more space then those six blocks. Took an ekstra look befor finishing my review, and thank god i did that.
It needs to be more clear that one has the oppertunity to store in a cargo.
Thought i only had those six blocks.
Would be helpfull with instructions.

I like the game.
Had good trade feeling to it and that the most expensive item changes after you bought a ship part or if enough time went by. Also nice that you had the oppertunity to change value of the items by selling one expensive 1 to change the flow of trade on the outpost.

Lost half a star because there wasn't a tutorial or instructions.

Fun game, played to completion and enjoyed it.

Discovered a glitch; If your cargo hold is full and you remove and then return any item, the last space in the cargo hold will disappear. Frustrating when trying to get the pack rat achievement!!! I also was able to accidently destroy some of the ship parts that automatically stack at the end of the cargo...

Fun quick game but that bug was a real pain in the ass.

Pretty fun. Would have liked some instruction in the start of the game, but how it worked was pretty intuitive if you play for a few minutes. I couldn't seem to get some of the achievements to activate, namely the pack rat and swap 'til you drop one. I had my inv and cargo 100% full and wait a full week and didn't get it. I also started with one item and made trades until I was full which works out to 5 trades, but no ach. Would love to see something like this incorporated into another game as a side objective. use the money from this to upgrade you ship etc.

Decent game.
The reskinned people showing up over and over again was a bit bland (but understandable).
It was annoying you could have a ship-full of crucial parts and not be able to trade them with the station crew unless you had it in your store when they showed up -but okay, part of the challenge.
The music was a very short repeated ciruit, which got boring after a bit.

Really, apart from these, the only fault I can find is when you start, they take away 6 "non-critical" parts of your ship, after wich, it's not working...that's...kinda critical in a space ship.

Overall, an alright 1-hour game.