HOW TO SHOOT?!
this game is utterly insane, exactly how it should be! I love the variety and creativity in the enemies, and the artstyle is how I feel 80's arcade games would look like with current tech, mostly simple but still very attractive to look at. The only complaint I have is that it gave me too many situations where I HAD to take damage, and although this is compensated for with a large health meter, and infinite lives, I takes away from the thrill of dodging things, if you know you have to get hit anyway. but really, I liked this game alot, and hope to see more games like this
Thanks for playing! It was a lot of fun for me to design the enemies and bosses, so it's good to hear they gave you a nice sense of variety. Props again to the pixel artist, totally nailed the aesthetic we were going for.
Good feedback on the difficulty level though. I think I may have overdone it just a little bit in some sections (i.e. level #3), which isn't really "difficulty" it's just unavoidable damage. I think in my game, dodging turned more like a side effect to my design choices, rather than the intended goal. if I developed another scrolling shooter, I would be a lot more conscious of pacing and difficulty, and really emphasize elements of dodging as core gameplay. Perhaps enemies with more predictable firing patterns would have been a better way to emphasize that.
Glad you had fun playing, and thanks for the review :)
A very solid space shooter, reminiscent of old skool arcade games. This is an addictive work of art. Bravo!
I'm glad to hear you got that vibe from it! I really have to give props to the artist and musician, they totally nailed the 8-bit old school feel for everything you see and hear in the game, which is just what we were going for. Thanks for playing :)
its really fun and i think it needs almoast zero improvements good game
thanks a lot! Glad you enjoyed playing :)
Not the worst spaceship game I've played, but weapons should be more powerful. It's essentially how long can you dodge bullets and ships...
I drew my original inspiration partially from those crazy bullet hell games, like Ikaruga or Touhou, so I did want to have some bullet dodging elements in the game. In many scrolling shooters it's possible to get past sections just by dodging and staying alive, yes?
I do see your point though and I could improve the action and make the weapons really feel a NEED to be used. Like in old school Galaga, you can't get past a section unless you defeat all the enemies in the screen. There's no way to play like a pacifist there