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Talk Head

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The Lovable Mickey Mouse

Added to syncdata for Talk Head Apr 27, 2013.

Edwin's Opinion

Added to syncdata for Talk Head Nov 2, 2012.

Shizno's Tomar Reel.

Added to syncdata for Talk Head Nov 1, 2012.

OHITSGAMEGRUMPS

Added to syncdata for Talk Head Nov 13, 2012.

Corpse

Added to syncdata for Talk Head Oct 9, 2012.

DragonBorn Comes

Added to syncdata for Talk Head Mar 4, 2013.

Rina Chan

Added to syncdata for Talk Head Mar 16, 2013.

FAMILY

Added to syncdata for Talk Head Oct 5, 2012.

Dot Dot Dot Jarman

Added to syncdata for Talk Head Oct 5, 2012.

Survive in the wilderness.

Added to syncdata for Talk Head Apr 4, 2013.

Cookie jar Goes Wrong

Added to syncdata for Talk Head Oct 6, 2012.

An Epic Pokebattle

Added to syncdata for Talk Head Oct 7, 2012.

Author Comments

JohnnyUtah and I are working on a BIG game with a lot of in-game voice acting. It would be a mess to animate all that lip-syncing inside the heads of in-game characters, so I made this tool that lets us construct strings of lip-sync data. This way, each character just needs a few different frames that can be manipulated by the data.

The tool was kinda FUN, so we decided to turn it into a toy for everyone to play around with! You can load any audio track from NG or the web and manually lip-sync it. We've also tapped into the NG sharing system to let you save and browse the collective works of the community.

The SAD NEWS is that AS2's sound.position property turns out to be BAD and doesn't update every frame as expected. Playback results also vary by OS/browser. If an animation is out of sync, try hitting the "+" or "-" button, an offset between -2 and +2 should help although to REALLY fix this thing I need to finally get into AS3. :(

IMPORTANT: If you are using one of those Amazon URLs, note they have an "Expires" value in there, meaning your submission will eventually break. Maybe you can just remove the expiration data from the URL, not sure.

UPDATES 10/10/12:

1) When you save your creation you can now check a box to make it available to the public, so no one will see your work in progress until you're ready.

2) The Browse page has two tabs - "ALL" and "MINE", so you can access your own creations. Your unpublished works will appear when browsing your own creations.

3) View counts are now available while browsing entries.

UPDATE 10/31/2012

Fixed some issues with the public/private setting on files as well as the browsing of files. It should all work correctly now!

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As an animator who wastes a lot of time doing stupid shit that has nothing to do with my profession, I FUCKING LOVE THIS. I wish there were more "leisurely" game-type toys for people like me... I get to stretch my lipsync muscles for 20 minutes and get back to what I was doing. Seriously keeps me thinking this way (and I LOVE the text edit system). REALLY fun and I get to make something entertaining and fun without having to put hours of work into making all the assets. I LOVE IT guys!

Awesome. Also, I have the sudden want to advertise mine. Oh.

http://www.newgrounds.com/portal/view /603982/show/usergenerated/group/509/
play/443336

emergawd

game does not work

MindChamber's one was the best

Hey, I tried.
:P

Credits & Info

Views
530,901
Faves:
621
Votes
399
Score
4.32 / 5.00

Uploaded
Oct 5, 2012
1:19 PM EDT
Software
  • Flash 8