That was just more of the same really. All of the problems which have been present throughout the entire series still hadn't been rectified here. I thought that the start of the flash was far too dragged out. The fact that the store is a total mess had already been established, so it wasn't necessary to go over the same point over and over again. I did quite enjoy the Mega Man ending of the flash though. It was nice to see something different for once and the sprite animation was more pleasing than the lack of animation throughout the rest of the flash.
It was nice to see that the preloader and play button returned, but I still think these flashes could do with a replay button included at the end. As per usual the pillars looked out of place in the intro due to being the only part of the image with any depth and an apostrophe was missing from the title.
Still you shot everyone square on, adding no diagonals whatsoever. Having the shots at an angle would have added some much needed depth to the images. I thought that a few of the cutaways during the scene where the frog jumped in the drink were a little too short as well, but only by a second or two. Still, it was noticeable enough for it to be a minor problem.
More animation was essential, especially in the animals. They barely moved at all and when they did their movements were too limited, rigid and jerky. The frogs and fish really needed to be moving about a lot more. Fish don't just hover in one spot in their tanks, they swim about moving their fins and bodies in the process and your movie should have at least attempted to emulate this. The tattered birds' movements looked completely unrealistic as well. They simply jumped about not moving their bodies at all. I thought that you needed to redraw them a little frame by frame to get this looking more natural.