Missed the mark...
The sounds are alright, but the controls are sluggish and the story is pretty lame... the whole rating score is based on the sounds to be honest. After my first couple of tries with getting used to the controls I decided to read the other reviews and find out whether the game was worth the effort, but I can safely say that if I struggle enough with the laggy movement then I most certainly not put up with annoying trial & error and unexpectedly restarting the level. It could had been a good title, but you simply screwed up with so many details that could had made this a prominent part of the Flixel collection.
Game over... try again? Y/N
I made a mushroom flash like this way back when.
The movement is so bad... what were you thinking. it takes like a second to start moving from a standstill. It's like adding lag or something. Could of been a good game who knows, it's unplayable.
Sorry, but no
As soon as I saw 'It's made difficult partially by the constant paranoia of anything being a trap or trick', I knew what kind of game this was going to be, and it did not disappoint. The kind of game where the only way to complete it is to know in advance where the traps are, so you have to die and inevitably redo parts of the levels over and over til you knew them all, which after playing IWBTG and The Unfair Platformer (the originators of such gameplay), has gotten very old as a concept, and is no longer fun to play, nor any kind of rewarding challenge to finish.
The graphics and sound were alright, but the controls were kind of sluggish, and made precision jumps very difficult. As far the level design goes, I'm afraid I got tired of the gameplay upon reaching the invisible wall in the very first level, and so can't comment beyond that, but it seemed to be your standard fare of blocks, springs, and invisible death spikes.
I'm afraid this kind of game just does not appeal to me at all any more, and I had no particular drive to make a serious attempt at finishing it.