Riddle School 4

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Hey, everyone. I've changed my online username. I am no longer JonBro, and I won't be continuing anything that was made with the JonBro name. If you want to see an archive of my older work as well as what I'm up to now, you can find out here: http://www.jonochrome.com
Riddle School 4

Phil is now in Riddle University contemplating his escape. Little does he know there's more than meets the eye to the school he applied to.

It's been a while since the third one. Since then, I've had quite a few requests for a fourth game. I was skeptical at first, but I feel like this game has something none of the other games in the series do. No walkthrough has been made yet but I have a feeling everyone will be able to figure it out.

A new feature: If you beat the game once, you can earn SPECIAL FEATURES in the main menu.

Riddle School 5:

This game was released on April 1st.

Thanks to Goat-Man for converting my (now obsolete) 46x46 preview image into a .gif file!


Beat the game in 0.0 seconds

such hard, many wow

People find this review helpful!

Mind you, I found the Riddle School series from Riddle Transfer 2 on Jayis Games. Finding out it was as story continuation from the first, I played Riddle Transfer 1 before I would touch 2. I only found in the special features that, despite it being the first "Riddle Transfer", it too was a sequel continuation of a series from Riddle School. Happily I proceeded to spend my Saturday morning playing the series, took a break after RS3, and then found this....I don't think my reaction to this "game" really matters at this point, since it is older and has 3 additional games to follow it up. But in truth, I find this a poor excuse of a presentation to fans, and yourself. Yes, I understand the lack of motivation and over-eager fanbase demand can have a toll on the creator, but that's no excuse to create a half-attempt excuse to end a series.

No one can make you do anything you don't want to, and if you really didn't want to continue with RS4, you should have just stopped there, or waited until the motivation to continue caught back up with you. One of the BIGGEST mistakes any artist/game designer/developer/movie writer/director/author etc can make is rushing their works to appease public demand. The loyal and dedicated fan crowd can sniff out even the smallest of inconsistencies and will tear it wide open without any mercy, ESPECIALLY when we have been given such amazing content that continues to exceed our expectations. Anything less than that causes a riot and never ending hate mail/troll attacks.

My bottom line is: if you're not willing to spend the time to make your project worthwhile, don't bother trying to complete it to any degree. You should create games because its something you WANT to do, not because you feel obligated to do it, no matter what the internet says/feels/thinks.

loved the ending

Uhhh...Hmm ok

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Credits & Info

4.16 / 5.00

Apr 1, 2010
4:37 PM EDT
Adventure - Point 'n Click