Newgrounds Background Image Theme

Kidjay09 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Torpedo Submarine Battles

Share Collapse

Author Comments

Ply the depths and exterminate the enemy in naval battles across the world's seas and oceans in your own torpedo submarine. Sink and destroy ships such as the destroyer, missile cruiser and battleship while watching out for enemy torpedos.

-Propel your submarine effortlessly around the naval front line using the arrow keys
-When in position, launch your torpedos by pressing the space bar key

Log in / sign up to vote & review!


this game is not fun at all. the enemy subs shoot through boats, twice as fast as you and in all directions which kinda makes it a little unfair, sound is annoying, and navigation is poor

Tadimo responds:

I've rechecked the code and the reload time (in number of frames) for enemy submarines and destroyers is 40 frames with random variance of 5 frames +/-. The player's submarine however always has a reload time of 30 frames. The only ships that can reload faster are the battleship and missile cruiser however they cannot target submarines.

Also all destroyers and submarines use the same "torpedo" projectile.

I'm not sure how it can seem that enemy subs shoot faster than the player.

All submarines can only shoot forward, it is only the surface ships that can fire in all directions.

I decided to let the destroyer fire in all directions to act as a balance to its vulnerability (lowest health of all ships, equal to submarines while being hit by all weapons). Destroyers are also known for their anti-submarine ability.

Could you also be more specific about the navigation?

Needs work.

The game isn't bad, but could be WAY better.

In my opinion, the submarine's speed going backwards and forwards does not relate to the speed turning around. Also, a health bar would help a lot. Sound effects could create a better a experience for the player as well, and the background music gets very tiring after the first 5 seconds.

Tadimo responds:

Would you recommend that the music be more subdued next time?


Not good..I wxspected more...


Tadimo responds:

Commenting on possible improvements could lead to further improvement in future games.

This was OK.

Sound effects would have been nice.

Tadimo responds:

Sounds effects would have indeed been nice.

They'll probably be added in the sequel; it might actually be best to think of the first few games released so far as "prototypes".

As I'm trying populate my new site with my own content I've had to work with narrow deadlines in order to get the site up to speed as quickly as possible.

As a result however there have been some elements from the games that could have been refined further, rest assured though that I'll try to implement as many improvements in future games as time allows.

there is one big thing I didn't like

I'm not a fan of how the enemy can shoot twice as fast as you can, it actually urks me quite a bit

Credits & Info

3.44 / 5.00

Aug 31, 2009
8:45 AM EDT