Megaman X RPG: Chapter 1

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The long awaited next installment of the MMX: RPG series. Included in this chapter:

- A rebuilt engine from Chapter 0 means it's faster, prettier and best of all - 99% crash proof.
- Game too small? Change the resolution. Smallest 520x420 / Largest 720x580
- A large, detailed (albeit pixaled) world. If you hate sprite games, please move on.
- A well written, non-linear story with branching paths. Does not break established canon. Again, this is an RPG. If you don't like reading, I suggest you find something else that appeases your ADD.
- Game play time: 30 minutes to a couple of hours.
- Save and autosave features. Files transfer over.
- Multiple Battle Chips and over 120 unique techs.
- Character Specialization in the form of UPGRADES, for those who love talent trees. (And seriously, who doesn't?)
- Chip Synthesize. Mix two Battle Chips together to make unique ones!
- Shops to buy stuff and sell your loot.
- Boss Rush mode, for those of you who are a glutton for punishment. Seriously, they are HARD. You have to play smart. Can't just blast through them like you can the baddies.
- Hidden bosses.
- Achievements (only 11 in this chapter).

For a great walkthrough of this game, I highly suggest checking this out:
- Thank you Yrtnej!

From the developer:
- I just want to thank everybody who commented and supported me on Chapter 0, for without your support, I never would have made Chapter 1. I really do hope you enjoy this; this game is for you. Also, I want to thank Tom/Newgrounds for extending my limit from 10 to 15 MB.

On a personal note, this will probably be the last chapter I can produce for a while. I haven't been able to find a job, so I've enlisted in the Army. (Which is shitty, since I already did it for 4 years). Unless some game developer wants to hire me within the next 30 or so days, I'll be in Fort Benning for OCS for at least a couple of months. Which makes me... gosh, so sad.

Patch Notes: (There are still several small bugs, but I'm constantly patching the game.)

* - Fixed the support glitch, which caused the game to freezes if you try and remove/select him.
* - Fixed the compare glitch when shopping for equipment.
*- Fixed a glitch in which you could steal high priced Gizmondo's from low-level enemies. Sorry guys - this exploitative loophole is being closed.
*- Along those same lines, Wind Shredder no longer does an insane amount of damage. It's effectively been nerfed.
*- Healing no longer charges your limit meter.
* - Fixed a small glitch with achievements and a massive amount of typos. Thank you Matthew!
* - Fixed several glitches in the simulation room. Should no longer freeze if attempting to view objectives. Course three should no longer reset when entering/exiting.
* - Fixed a glitch when fighting Guts Man G and the Yellow Devil. Should not freeze when they have their limit break.
* - The guard that explains battle tactics now also explains buffs, afflictions and shields. Also took care of the repeating glitch. Sorry!
* - Stuns are now temporary and should wear off quickly.
* - Poison now detracts 10% from a targets remaining HP instead of the total HP. Withdrawal, however, still uses the formula: (10% * Poison Stack) * Total HP = Total Damage.
* - Added a new boss. In simulation room 3, instead of Dynamo, you'll face...
* - Has anybody been able to defeat the hidden boss?



Wow this was a really nice game here. I have never been a mega Man fan but I found this game to be fun the interactivity was good the gameplay was fun the graphics and animation was great and of course it was a long one so very fun indeed

Some eater eggs like bonus mini games.would be cool


its 12 achievements and its game is awousome and need a chapter 2(sorry my engles is bad)

People find this review helpful!

Please. Come back. I would wait a millennia for a new chapter. If you do it with a team, take your time. This was a great entry. I know you aren't that rich, but you left behind a great fanbase for us. Please know this. You are a great game maker. It had some of the best quality in a flash game. Remember this though, we are there for you.

People find this review helpful!

the game is pretty good, but one thing that really got me was the size of home base and the lack of arrows and labels as to what certain areas were, being a side scroller, its hard to get used to the space, so signs pointing to the various rooms would be nice

This game was perfect...

It has been a long time now… years... years without activity on Megaman X RPG and years without a single word, the last thing we were left with was a message from the creator on July 16th 2011 “A Farewell to Thee”… and that was almost 5 years ago. This game has died and the creator has left, but it had so much going for it, the combat system, the storyline, the equip-ables and almost everything else, the only thing that this game was missing was an ending. It had so much potential, it could have been bigger than it was and it should have been bigger than it was.

I don’t remember if I was there when the game came out, maybe I was, but I know it has been with me for a very long time, I’ve been a huge fan and awaited its sequel ever since I found it. I love Megaman X RPG and I play it even now, enjoying every second, but it fills me with sadness to know that there is no more to it, but there should be and there could be. Though it should be time to give up hope and many of us have, I will not and I urge you to do the same. Please don’t give up hope.

I’ve read the comments, people all want the same thing (myself included), for Megaman X RPG to continue, to reach it’s potential and to finally finish.

As much as I wish a sequel would just pop out of nowhere, unfortunately that’s not going to happen, because this game has died and the creator has left. Though we can’t bring the creator back, maybe… just maybe the game can be revived.

So this is it… my question to everyone who feels this game needs to continue, why don't we do it? ... Start it where it left off, if enough of us work together, we can accomplish this task. This game not only deserves a sequel but it needs one, and if not the creator, who else has better right to do it than the players who know and love Megaman X RPG?

In the next year I’m going to devote myself to a much deserved sequel “Megaman X RPG: Chapter 2”, anyone else who wishes to help out with writing it, coding it and designing it is more than welcome, please PM me or comment, I will be checking every Friday to see if people are interested via those two means.

Thank you.

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ChamberACR responds:

I am incredibly flattered by this entry, and all the positive entries below. It's been a long time since I checked on Newgrounds and I only do so sparingly, mostly because it breaks to have discontinued so abruptly. You should know that I discontinued not because i didn't lose the passion for it; even to this day I'd like to pick it up or make another game. But what it came down to, I just couldn't do it by myself anymore. Assembling all the artwork, the music, the code - it's just too much for one person. I spent like 18 hours a day for almost a year to put it together, and while certainly happy with the final result, it was very draining. And I didn't even have a programming background at the time, so the struggle was even more real.

So just quick update to maybe give some people some peace and/or hope. When I first started this project, I was 27, fresh out of college and unemployed. And it stayed like that FOR A WHILE. After years of seemingly fruitless toil and failures, I finally broke into the tech industry and have been doing it professionally for the past few years. I love it, but it took a lot of sacrifice So will I eventually finish this game or the series? Alas, it's not likely. And not because I don't love it, but if I had to do it, I'd need an actual team. Artists, animators, sound engineers, etc etc. I have a very clear vision for the games that I want to make and that often requires a team. And you know - who's to say that wouldn't happen someday. But if I did manage to get all the parts together, I'd love to give this genre another shot.

Thanks to everybody and their wonderful comments below. If anybody needs to reach me, just email me at allen.acr@gmail.com

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Credits & Info

4.47 / 5.00

Jun 20, 2009
9:41 PM EDT
Adventure - RPG
  • Frontpaged June 22, 2009
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  • Weekly 4th Place June 23, 2009