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Megaman X RPG: Chapter 1

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The long awaited next installment of the MMX: RPG series. Included in this chapter:

- A rebuilt engine from Chapter 0 means it's faster, prettier and best of all - 99% crash proof.
- Game too small? Change the resolution. Smallest 520x420 / Largest 720x580
- A large, detailed (albeit pixaled) world. If you hate sprite games, please move on.
- A well written, non-linear story with branching paths. Does not break established canon. Again, this is an RPG. If you don't like reading, I suggest you find something else that appeases your ADD.
- Game play time: 30 minutes to a couple of hours.
- Save and autosave features. Files transfer over.
- Multiple Battle Chips and over 120 unique techs.
- Character Specialization in the form of UPGRADES, for those who love talent trees. (And seriously, who doesn't?)
- Chip Synthesize. Mix two Battle Chips together to make unique ones!
- Shops to buy stuff and sell your loot.
- Boss Rush mode, for those of you who are a glutton for punishment. Seriously, they are HARD. You have to play smart. Can't just blast through them like you can the baddies.
- Hidden bosses.
- Achievements (only 11 in this chapter).

For a great walkthrough of this game, I highly suggest checking this out:
http://yrtnej.newgrounds.
com
- Thank you Yrtnej!

From the developer:
- I just want to thank everybody who commented and supported me on Chapter 0, for without your support, I never would have made Chapter 1. I really do hope you enjoy this; this game is for you. Also, I want to thank Tom/Newgrounds for extending my limit from 10 to 15 MB.

On a personal note, this will probably be the last chapter I can produce for a while. I haven't been able to find a job, so I've enlisted in the Army. (Which is shitty, since I already did it for 4 years). Unless some game developer wants to hire me within the next 30 or so days, I'll be in Fort Benning for OCS for at least a couple of months. Which makes me... gosh, so sad.

Patch Notes: (There are still several small bugs, but I'm constantly patching the game.)

* - Fixed the support glitch, which caused the game to freezes if you try and remove/select him.
* - Fixed the compare glitch when shopping for equipment.
*- Fixed a glitch in which you could steal high priced Gizmondo's from low-level enemies. Sorry guys - this exploitative loophole is being closed.
*- Along those same lines, Wind Shredder no longer does an insane amount of damage. It's effectively been nerfed.
*- Healing no longer charges your limit meter.
* - Fixed a small glitch with achievements and a massive amount of typos. Thank you Matthew!
* - Fixed several glitches in the simulation room. Should no longer freeze if attempting to view objectives. Course three should no longer reset when entering/exiting.
* - Fixed a glitch when fighting Guts Man G and the Yellow Devil. Should not freeze when they have their limit break.
* - The guard that explains battle tactics now also explains buffs, afflictions and shields. Also took care of the repeating glitch. Sorry!
* - Stuns are now temporary and should wear off quickly.
* - Poison now detracts 10% from a targets remaining HP instead of the total HP. Withdrawal, however, still uses the formula: (10% * Poison Stack) * Total HP = Total Damage.
* - Added a new boss. In simulation room 3, instead of Dynamo, you'll face...
* - Has anybody been able to defeat the hidden boss?

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I miss this guy so much :(

The first time i played this game i was 10, and i fell in love with everything. The music is stuck in my head to this day. That's the reason I chose to write this review actually. It's because the soundtrack stumbled it's way on down to my brain, and it hasn't left. I love everything about this game. I remember taking a screenshot of the wonderful game review this user Yrtnej had made for this game so that i could optimize each and every play-through JUST how i would've wanted it.

This game set me on sort of a megaman phase, as i hadn't been the biggest fan prior to discovering this gem. I recall searching up many megaman games, brushing up on my megaman lore, and falling in love with megaman command mission (that's how you know this game is old but gold :D ) This game incited a bit of a paradigm shift for me, in a lot of ways. It helped me through tough times, and it sparked an interest in many different areas, like coding, and capcom in general. (I never had the passion to take that coding interest and work it to fruition)

I always had X as my Support, Axl as my Mage, and Zero as the main damage dealer because i always thought (and still do) think that he was the coolest of the bunch. I remember the first time zero's cannon shot purple blasts afterr i upgraded him and was like "this is the best game ever" haha. Everything about the game is mindbogglingly charming. I remember waiting year after year before giving up on hoping for a sequel release. The cliffhanger hit hard every playthrough i'd completed. (I chose to go accompany X, everytime.)

This game really holds a special place in my heart. I remember the goosebumps I got when i found the arena demo, and when Chamber mentioned this might be some sort of a teaser for a possible chapter 2 release. I spent a lot of time in the speed run obstacle course, trying to cut seconds off my time even after i'd completed it. I remember being ten, reading the monologue addressed to Capcom pertaining to the copyright issues, and seeing how personal and heartwarmingly touching it was, while at the same time being humorous and charming and thinking; "this is gonna be a good game."

I spent HOURS and HOURS on chip builds and different upgrades, in faithful accordance and harmony with Yrtnej's review, and i was mesmerized by the detail put into every little detail. The dialogue, the sprites, the combat functions. It was such a lovely feeling. This game, for me, is the heart and soul of newgrounds, it's the gem at it's center. Truly a wonderful display of dedication and passion. Oh man, that feeling i got when i found the deaf guy's eye-pod, and the stress when i was deciding which item i wanted to take as a reward. And when i fought and defeated the secret boss on my first try, and i tried my VERY best to decrypt all the strange messages and signs (to no avail, unfortunately haha). And the heart-rending feeling when i saw the "game over" message when i died while fighting to get the bounty on those rebels.. I realized I had to start from the VERY beginning, I basically cried. But it renewed me with a hardened, more seasoned vigor.. I knew I would never fall prey to those same traps again.

And then I had to restart because the game bugged out when i was fighting dynamo in the battle simulator.

Hopefully you're doing well, Chamber. I really do hope that you're happy wherever you are, and if you aren't with us anymore.. I want to let you know that your hard work and effort may have not worked out in the way you thought it would have, but it DID truly change and impact a young boy's life in a very positive way. For whatever that might be worth.

With heartfelt regard

-Your #1 Fan, Nelson.

Does anybody knows, what music is playing when you start new game?

I very interested in the music since 2011.

Awesome game! Played it when it just came out and still it is a great game.

I Beat the game i want to save Zero he is super cool

Wow

Wow this was a really nice game here. I have never been a mega Man fan but I found this game to be fun the interactivity was good the gameplay was fun the graphics and animation was great and of course it was a long one so very fun indeed

~~THINGS TO IMPROVE ON~~
Some eater eggs like bonus mini games.would be cool

~X~

Credits & Info

Views
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Faves:
1,990
Votes
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Score
4.46 / 5.00

Uploaded
Jun 20, 2009
9:41 PM EDT
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