This does have a lot of problems. The first is that the text keeps showing up. I also wish there was some way to pause it. I guess the designs are pretty good. It just seemed too small. You should have had the towers make up less of the screen.
It just wasn't that motivating. It took me awhile to figure it out. The music wasn't bad. It just didn't come off as rewarding. Not terrible, but quite forgettable.
Overall I really liked it! A few things though!
The Stats boxes are huge and kinda in the way! Had to fly around them. They should have been in the top corner or out of the way somewhere NOT on the playing field.
Upgrades numbers didn't jive. Why should I upgrade at double damage, when I could just purchase another unit. Creating more damage!
Would have been nice to see a larger playing field.
hey newareagle!! sup it's dingdong!
do you remember me from scratch? anyways I'm on newgrounds too! I make music so if you ever need techno you can ask me, and BTW good game! I likey!
Hey Thanks, good luck with music Ill check it out!
I loved this game on FGL, and it's still a fun game!
Good luck with it!
I could write a mile long response... but I didn't think that much about this game.
At first, it pleased me immensely, but around round (is there a round counter?), I grew tired.
The nukes, in fact all of the units, need to have a benefit to upgrade. As far as I could tell, upgrading a nuke tank for it's initial cost of 200 gave me twice the damage and nothing else... which means, just buy another nuke tank and you'll be better off. Maybe there are some variables at work that weren't displayed, if so, display them. Otherwise, make it more advantageous to upgrade the tanks.
10 minutes of pure entertainment, 5 minutes of so-so =
I see what you mean. Towers should of upgraded to be 2.2x better or so. Thanks for the suggestion!