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Reviews for "Speedway Tower Defense"

Insane difficulty.....

i beat it too quick, maybe a pause to update towers, and if you have an iphone, play tapdefense, this will give you some ideas on how to better it, like boss levels, air towers and more.....

areagle responds:

I have played tap defense. Its a very good game that was made strategically very well. If you are playing on hard i find it very hard to beat, maybe I will add insane :p

I played for a while

I didn't focus too much on strategy in this game. I -did- set this on easy though. I didn't realize that after choosing a hero, I'd be fighting already. It took me a while to figure out that it wasn't a demo that was going on. I eventually figured out where to put my hero (I chose the hero that has a "bonus" towards the end). I had for the first half of the game two tanks. I only upgraded one tank, the initial tank, to the max. I probably upgraded my second tank (placed almost next to the first tank) once. I placed my hero nearby. He was positioned so I could make him move left and right to cover the path. I upgraded him to the max. After that, I got the "nuclear truck" or whatever it is (memory already gone ^.^;; ) and I was confused about the lack of splash or explosions. It was just a strong machine gun. The upgrades were, by far, much better than my hero. The distance is initially far, and the damage is relatively high, as well as its reload time being quick. If I restarted, I would probably try to repeat this strategy. I couldn't upgrade this nuclear truck all the way, but by the time I was supposed to have reached 850 for an upgrade, I noticed that the pay-offs weren't equal. I'd suggest not to do that, or to compensate by having upgrades to load, to hurt the person.

That's my strategy-related gameplay on easy. As for graphics, they were all right. I didn't understand why the cars were going on this track, and I questioned why I would be trying to destroy cars on a race track (considering the end had a checkered line, which usually represents a "start/finish" line.

As for sound, I really enjoyed the music, but I was hoping for 2-4 songs to listen to. The sound effects were fitting.

As for replayability, easy mode is too easy, despite the lack of money payoffs. As others have mentioned, this game should be even more challenging. Adding a harder mode shouldn't cut it though. Easy mode and tutorial, no matter how irksome they may be, should always be there, and should be worth it. Your easy mode made me feel stupid, because I really felt like the game was trying to make me do more than I had to. I could have actually looked away and not worry.

Honestly, if there was any strategy involved, I was just going into an all-out attack with nothing but strong towers. I usually use this strategy to further judge my next moves as the game progresses, for when I restart. I usually play, knowing I'll fail the first time.

The enemies were distinguishable by color, but I couldn't tell how much life there was, or when I was fighting bosses (which became apparent that there were), or when the next round started. The cars came by relatively slow to me. Even the "fast cars" came at a slow rate in which I could survive without worries. I'm assuming you're still working on it, considering there's "ground" units. I tried looking for "air" units, but assumed the "normal" units covered that, which didn't make sense considering you had a grenadier truck (which, in a sense, seems tactically flawed).

I was hoping there'd be multiple paths to choose from. I really found the array of vehicles strange. There -may-be a snow plow, but there's no snow to plow. I shouldn't really care too much about logic, but this game had little.

I also remember playing -two- tower games (I'm assuming it's the same game you and the person below me mentioned) where you can move a hero. The problem with that is that with this already relatively easy game (yes, I was on easy mode), but even without my guy, I don't think this game would have been too much of a challenge. The life was high enough for me to not utilize my hero properly anyway.

Adding harder modes doesn't add to the replayability: a harder "easy" mode will, if anything, not detract complaints about its easy gameplay. I'm sorry, but I usually judge by easy modes. I like your game though, since I'm a sucker for TD games. I usually have more fun playing these games than any other games.

I hope your sequel will be fun, with an even harder easy mode (lol). =D

areagle responds:

Thanks for the great feedback! I really appreciate it!

Well done!

I like it! Reminds me of an old Warcraft III map I used to play on Battle.net :P

The map was a little small, but because this was your first strategy/tower defence game I'm really impressed!

Good work, friend!

Bad news mate.

There HAS been such a tower defense game with a movable hero, in fact I liked it so much I downloaded it. Hold up a sec, lemme find the name... ah yes -- Elite Forces: Conquest. Check it out. I admit I played on easy and medium, so I probably missed something, but where are these treasures that one can find? I didn't see nuthin, and the map wasn't very big for the explorage. I'll check it out. I am going to have to agree with others here. This is a very well done game, it's clear you put a lot into it, and it's a good game no question. But the map is so small that it eliminates the fun, the hero is difficult to really control quickly (as intended, I'm sure, but it detracts from the experience, IMO), and it's just not very fun or complex. Maybe because you don't accumulate money fast enough to buy stuff frequently? I mean, even on level 30 I was getting something like 6 or 7 gold per enemy, on easy, and I imagine it's something lower on harder levels, so it's not very rewarding to play further, whereas most tower defense games have fairly big steps up as you advance, which keeps them fun. Finally, although you did specialize the towers, they still all seem pretty similar, and what's the point of calling towers 'ground' towers unless there are air enemies? If there were air enemies, I couldn't tell them apart from the ground ones.
Please do make more, you're clearly talented, and I'm sure some people will love this, but I hope you'll incorporate some improvements next time: bigger map, bigger rewards for higher levels rather than just for bosses, more tower variety and specialization (and cooler upgrades), and an easier to control hero.

areagle responds:

Thanks. I actually beta tested for Elite Forces: Conquest. Although they were some tower defense elements to the game, it was mainly strategy and war based. I agree in most things you said, and yes there are treasures hidden in the map (3 of them) and they are easy to find if you know what you are looking for. This is my first strategy/td game, so I didn't make game play amazingly perfect, but as you can see i tried hard to make it entertaining. I am considering making a sequel in which you drive around a scrolling map and have "quests" so to speak that you do for money as you play the td game. just some basic ideas i have, i don't know where they will go quite yet. Thanks for the great review though, Ill take those ideas into consideration for my other strategy games I make.

Fun

But way to easy.

areagle responds:

Fixed. Made it a bit harder. Were you playing on hard? For me I have to be attentive at all times to win.