Dark Cut 3

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Step back in time, rather, times to visit several moments of history needed to be retold. Your family's cursed history of death and loss in times of struggle is about to be routed, and it's up to you to stitch the pieces back together... literally.

Dark Cut 3 is one of my more ambitious projects to date. Going back to nearly a year ago, the intention was to make Dark Cut 2 a Civil War surgery simulator and to make Dark Cut 3 a futuristic simulation. However, the prospect of creating future surgeries is rather difficult. Newer surgeries have less mess, less stress, and other things that end in -ess. In other words, sterile was not what I wanted at all. So I compromised... new technology to revisit older times. A time machine, if you will.

The music in this project was composed by MaestroRage. His music was in the original Dark Cut 2 and he left me a nice review which meant he liked it, so I approached him this time to do custom tracks for this game. His work was amazing, as usual.

I hope you enjoy this project, it was definitely a lot of work and I hope you enjoy it as much as I enjoyed hitting Ctrl+Enter for the first time.

There are extra treatments you can do on the Armor Games website that do not really pertain to the story, so if you are craving pus you should go over there :).

Produced by Armor Games, Programming/Art by jmtb02
Music by MaestroRage

Mouse to move, I would advise not using a trackpad

11/12/08: Thanks for the Daily Secondses.

11/13/08: Thanks for all the feedback, I am reading most of the reviews, nice to get some solid criticism.


i liked the second one

and this one is just as good if not better, too bad i gotta go to armour games dot com to play full, anyways guys remember to sedate


this gets a 10, keep making them

FFS so hard

this game was hard and little gruesome.....

nice =)

this game is sick with the graphics and all so i give it a 10/10

I swear...

...leave it to jmtb02 to come up with the most innovative portal games you'll ever find on NG. My only problem is that there should be a penalty for failing to remove a piece of shrapnel (like it damages the patient even more). Also, it seems like if I just keep sedating my patient, I have all the time I need to work on them. Still, great game and great work on setting the atmosphere and mood.

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Credits & Info

4.24 / 5.00

Nov 12, 2008
5:23 PM EST
Simulation - Other