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The objective of this fluid platformer is to move the player across his world using the arrow keys. You are timed during your journey. The fastest completion times get ranked on a mochi high score table.

//<Programming content>
I enjoyed creating the engine for this game the most. Those of you who work with robots will be familiar with a state machine. The state machine declares that the robot can only move to a certain task after completing a previous task. The player runs on this logic, and the system of movement is based on this structure.
//</programming content>

Some may ask why there is no background music or sound effects. I chose not to add either of those elements as I feel all that they do is add to file size, and really don't add much to the overall gaming experience.

Finally, I hope you enjoy the artwork. Every level was hand crafted and no elements were reused (as far as I remember). Art does not come naturally to me as a talent, and I had to work hard at coming up with a style that looked good, and that I could repeat.

As always, if anyone has any specific questions regarding the game, leave a comment, PM me, or send me and email.

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Sorry pal...not so good

Misfires on doublejumps, confusing switch controls, and not hard or interesting at all. I'll give you a 5 for effort, but c'mon guy! Try harder! I know you played this game and was like...:"this is boring."

Needs work

Having no sound was a bad decision. It really helps to set the mood.
The control could also take some fixing, the de facto standard is that you have to press the jump button again to do a double jump, here you only need to hold the jump button.

Some of the levels where hard, but none was impossible, but please, don't say things like "only one try", it makes people think that they are stuck if they don't complete the level the first time.

The moving platform looked bad, the player was either levitating above it or stuck inside of it.

The graphics was ok, but a bit simple. It would have been nice with a more colorfull world instead of all this brown.

The level design felt uninspired and not taking much advantage of the existing elements, it was too plain, it needs some spices.

I remember this.

This game is OK but the controles dont seem to always work, plus there is no sound.

I'm kinda new at critiquing...

And usually, I'm not that hard on people, but by god, I know when a game sucks.

The double-jump rarely works, the wall-jump is impractical, there is no music or for it, it looks like a 3-year old drew the stages, and to top it off, one is unbeatable.

That'll be all.

i killed the author (:

R.I.S PCpr0gramer

Credits & Info

3.69 / 5.00

Apr 17, 2008
4:57 PM EDT
Action - Platformer - Other