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Vanishing Point(beta)

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Author Comments

I know it's annoying to post betas or whatever. Sorry.


This is kind of a "proof of concept" of a game I'm trying to make.


Basically, you navigate through a course as you decrease in opacity.(you become invisible.)
This is only 4 courses. The finished product will have upwards of 30.


Let me know what needs to be fixed, changed, or thrown out.


Also, if you want to collaborate on this in any way, let me know. I'm not very good at graphics, but I'm decent at programming.


I want to hear a ton of suggestions for power-ups and gimmicky level design.


I think the ideas there I just need enough feedback to perfect the execution.


Let me know...everything!


...and enjoy.

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Awesome game

I like this game much better than all those "mouse mazes" because never get too far with these.
I liked how you could control the square, but I think if you want to make more complicated levels, you'll have to make the square a bit smaller.

The health bar was a bit too big, in some levels you could just go through 2 or 3 walls and you're still alive, but overall it's a good game. 5/5

majikphat responds:

The next iteration of this game will introduce "Bouncy Physics". You will simply bounce off walls. You won't get hurt but, It'll make things a bit more hectic and complicated. That means no more walking through walls. I definitely agree with making the player smaller. Thanks.

Not a bad aspect!

The only real problem I had with it was the length and the speed at which you moved.

The length was alright but the speed made me feel rushed to not make a mistake since I didn't want to lose. :/

majikphat responds:

Will be fixed in next iteration.

Not too bad

It isnt too bad especially for a beta. Loading time was alright and you got the basic gameplay of things like this down. I would suggest more creativity makebuzzsaws coming out fro the walls trap doors that give you a few seconds to get over. Something like that would make this game unique.

majikphat responds:

enemies, weapons, and wicked-awesome power-ups coming soon

Pretty Good!

This game was very challenging and fun but can you make it so you can't walk through walls to make it easy?
Thank You.

majikphat responds:

okee diddles

I like your concept...

...it has a great depth to it.

Here's some things I would love to see on your next work:

1. Boxes are good, but why not try some other shapes, like circles or triangles. Give them one hell of a challenge!
2. The levels were fairly easy, and I couldn't understand what the 4th lvl was for. Make each level unique in their own sense.
3. Drawing needs improvment, but hey! That comes with practice.
4. The controls were easy, and you can ACTUALLY MOVE DIAGONALLY (some games don't even have that function).

I can not wait for your next work. Take us to the vanishing point bro!

majikphat responds:

Thanks. I'll try to make those changes.

Credits & Info

Views
5,495
Faves:
2
Votes
19
Score
3.42 / 5.00

Uploaded
Jan 27, 2008
11:43 PM EST