Pico's Blam Jam

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Programming: Bas in het Veld
Art & Animation: Hans van Harken

ok let's make one thing clear:
We do not hate the people we make fun of here. We totally respect these animators.
-Q&E or mouse wheel changes your weapons!-
-Press ESCAPE to return to the menu!-
-ok ok ok cheats are in the end of the comments..-
introducing Bas' all-new physics engine! Dead enemies will become ragdolls!
When Pico sees his flash creations getting sweeped out of the top 50, he decides something needs to be done. Destroy some of Newgrounds' best artist to restore Pico's power.
scaramush : godmode
unload : all weapons
oneeye : infinite ammo
wannasee : unlock all movies


awsome dude!

this is the best flash game i ever played! nice going 10/10

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PivotGames responds:

Thank you! Keep your eye on us 'cause there's a lot more where this came from :)

Greate game

i beat the whole thing but it was hard at the begining tho...but i think you cant die in the madness clown boss...i didnt check tho :P

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PivotGames responds:

you can :) The Madness clown just shoots really randomly, so he probably just missed you a lot by chance.

loved it

pretty cool game I feel sorry for the other guy who couldnt beat it(not rly)

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PivotGames responds:

thank you!

Why 2?

Well, there is one simple answer. It is unbeatable. OK, so it might not be COMPLETELY unbeatable. But when you combine rather unresponsive controls with a level that when you miss one timing set with the shotgun you are dead without any second chances, and when switching between weapons is so slow as to make it suicide in game, then, my friend, the level is unbeatable.

There are a couple ways this could be fixed. First of all, make the level shorter. I mean come on, three repetitive rooms of killing? I think we get the freaking idea. Secondly, more effective weapons. I don't care if thier necks are not drawn, they have them, and when half my AK-47 clip goes through it, my brain physically begins to lose oxygen. Thirdly, fewer badguys. Yeah, I get the idea that they sawrm you in the animation. Unfortionately, I am not the un-named man with all sorts of amazinf karate-fu to pull out at the last moment to bust some heads. Any combination of these would be a good idea. Oh, and that explosive pack, too slow to be of any use. I tried. Replace it with something useful, like dual uzis.

Now that my griping is out of the way, the rest of the game is flawless. I love your choice of detail, and the direct parody of legendary frog, and especially David-freaking-Firth was well worth the price of admission. Overall the plot is just enough to justify the violence, which, except for noted above, is really well implemented. The blood effects are good - especially since they change a little from level to level.

The technocal aspects, except for the apparantly sticky controls are fine. No worries there, the sounds are crisp, the voices are hlariously acted out, the animation doesn't skip. All in all, you put a lot of work into this animation, and it shows through with great effectiveness.

That is, it shows through in all spots except for one. That krinkels level. I am going to try and beat it a few more times, but, I do not think I will hold my breath and wait for myself to beat it, and I suggest you don't hold yours either.

PivotGames responds:

I guess.. thanks for the long review, but giving a 2, just because you couldn't beat one level? And that while you liked the rest of the game? Sorry, but that's kinda sad.

I enjoyed it, but it's a bit rough? I guess?

I really did like the game, the movies and satire on the Newgrounds fads was very nice and well done, whoever played Pico was brilliant at it. So animation and sound-wise, very nice and stylish, though the music for the last level of the super flash bros. level keeps playing during the end movie. A little louder than normal, too, so I couldn't hear it first run through (went back and watched it via the menu).
Gameplay-wise, though, it's a bit smooth, yet sloppy, to be honest... the tutorial level was good, though i expirenced a few bugs (blood followed the screen around, when reaching the "borders" pico moved somewhat weird), but was not annoying, still enjoyed it.
David Firth's level was a tad annoying becuase the enemies fell from above somewhat fast and i couldn't move out of the way fast enough sometimes, but a bit of difficulty is to be expected. Ending movie very much like the Firthman.
The "madness" level was quite hard for me during the latter parts, and I never did beat it, so sorry about that. Greneade Launcher wasn't much help. ;(
The Flash Bros. Levels are a good concept, however they don't play well. It was very annoying on the "Master Queef" level to have the characters stop mid-air, and float around a-whimsy. The stamina didn't really seem to recharge itself quite... evenly I guess? I was getting numbers like 100.1203014551253 and etc. It may have been deemed more apt to use a HP bar there, or at least an HP checker for each char (if(_root.mycharHP>100){_root.
mycharHP = 100}, that sort of thing), or it may not have worked for me, i dunno.
Balance-wise, it was odd to have only 2 guns to have limited ammo and the other 2 to not have them, but it was a good play nonetheless. It worked well for the circumstances.

I give this a solid 9/10, it looks like alot of work, there was solid animation and good humor, as well as good gameplay, though not linked together as well as it could have been. Great job.

oh, and back butan plz when pico dies kthnx

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PivotGames responds:

The first 2 things are sadly things I forgot. The super flash brother movies was the last to be added, and we kept having Scene-related problems (scenes got out of sync for no reason). So after putting it in, we were ready to submit and we didn't really test if it was flawless. The 100.1512385390 thing was a same -stupid- thing, there were supposed to be little recharge meters, but we just forgot XD, otherwise I would have just Math.round-ed it. :P And about dying: Please read the author's notes. Press escape to return to the menu. I thought it would be obvious, but most people didn't find that out.. As for the madness levels, try a bit more. You've only unlocked 4/7 weapons, once you get a little further, you'll unlock the AK47 and that'll help you a lot. Also remember: The shotgun is your best friend :)

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Credits & Info

4.30 / 5.00

Apr 30, 2007
11:02 AM EDT
Action - Shooter - Run 'n Gun