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. : Sword of orion : .

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Update : 27/01/2007
preloader is working.
new scrolling.
now you drop your powerups when you die.

A test with my new flying game engine.
As2 rocks :) this is not the final version.
to find a power up you must kill an escadron of red ships.
there is 12 level of weapon...

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It's pretty hard but it should def have a better avg rating :/ Xp

Awesome Shoot Em Up :)

What a rip

I will make it simple. This is Gradius if Gradius was that lonely kid down the block that wants to hang out with the cool kids by copying what they do... only sucking at it.

fun game, horrendous controls!

Actually it's not bad at all. The upgrades are what you expect from this type of game and the enemies have enough variation to keep things interesting. The music i found very fitting and it made me pumped to destroy more and more shit while mashing on the space button as a maniac. Making the shooting non-automatic was also a good move, since it makes the player feel more "into" the action as opposed to just sitting back and holding it in.

However there's one BIG problem here; the controls. It's hard to move the ship and it's very unprecise. Many times i felt that i didn't have that much control and i just couldn't avoid objects/bullets that i normally would. On the first boss for example with the bullet spread;

They come at me and i need to make a swift move. I press "up" and the ships swings out of control. Instead of getting inbetween them i go straight into the bullet above me and die.

Conclusion: The game needs some serious controlling make-over to make it work. The difficulty must come from the enemies themselves, not from terrible, unpredictable controls.

Credits & Info

3.78 / 5.00

Jan 25, 2007
2:01 AM EST