I still feel
Beat it on my 2nd go.
As we can keep a stalemate going indefinitely, the winning strategy seems to be to wait until we've garnered enough points to just kick endlessly, whilst the enemy AI will simply continue picking seeminly random attacks.
I thought the front-end was really shoddy. Selectable text for 'play' ruined the button and you need to actually design a visually appealing instructions screen. And spell-check. Lastly, when we win/lose you need an end-screen.
In-game graphics were really nice and I liked the texture though.
Also, I did kinda have a bit of fun working out the winning strategy, even if most the time seemed to be spent slowly waiting for it to execute.
I really think it'd be better if you actually told us the stats (amount of damage...) like you did in the last MK game. And maybe in-fight, have a number pop up for how much damage we did.
I liked the idea of being able to charge our PP, so maybe bring that back.
Lastly, what might be mega-cool is if we could execute different attacks at different stages of the bar. So lower on, we could do simpler attacks mebbe... and the first move available would be a block...
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I still feel the basic mechanics need a lot of work, but I'm actually really looking forward to seeing what form this game takes next.
Keep working on it - a good turn-based mechanic is hard to come by - even the professional games have a hard time injecting theirs with a real sense of strategy and interest!