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Path Of Akuma V0.2

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Author Comments

game with SF3 characters

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good idea! haha

ok i give you a 10 cuz you can upgrade this game making some kind of RPG game! most be really cool! :D this game its cool aniway i like the como specially :) im a fan of akuma please make a secuel but put more things like menues and more attack opcions and more stuff idk hehe good luck with that

I still feel

Beat it on my 2nd go.

As we can keep a stalemate going indefinitely, the winning strategy seems to be to wait until we've garnered enough points to just kick endlessly, whilst the enemy AI will simply continue picking seeminly random attacks.

I thought the front-end was really shoddy. Selectable text for 'play' ruined the button and you need to actually design a visually appealing instructions screen. And spell-check. Lastly, when we win/lose you need an end-screen.

In-game graphics were really nice and I liked the texture though.

Also, I did kinda have a bit of fun working out the winning strategy, even if most the time seemed to be spent slowly waiting for it to execute.

I really think it'd be better if you actually told us the stats (amount of damage...) like you did in the last MK game. And maybe in-fight, have a number pop up for how much damage we did.

I liked the idea of being able to charge our PP, so maybe bring that back.

Lastly, what might be mega-cool is if we could execute different attacks at different stages of the bar. So lower on, we could do simpler attacks mebbe... and the first move available would be a block...

==
I still feel the basic mechanics need a lot of work, but I'm actually really looking forward to seeing what form this game takes next.

Keep working on it - a good turn-based mechanic is hard to come by - even the professional games have a hard time injecting theirs with a real sense of strategy and interest!

skein responds:

wow a very nice review. Well the full game will have:
-2 slectable characters
-Many enemies
-Stats will be shown
-There will be a tutorial
-Diffrent class enemies
-Boss battle
-Upgradable stats
-Unlockable moves

Wow

Improve
Make the instructions a little more unclear. Make blood flush out when someone gets hit. Also add some humor somehow.

It was a good game but the instructions were a bit unclear.

3/5
Review Request Club

skein responds:

thanks for the tips. but what did you mean when you said make the instructions more UNclear???

Interesting Idea

Your instructions were a bit inclear. I didn't realize what the active bar was in the beginning. I thought it was just the health for both characters rising before the fight started, and it took a bit of time to understand how the special attacks worked.

I understand that this is just sort of a survey to see what people think though, so that's fine for now. I'm not exactly sure what you're expecting the final product to be, but the idea seems sort of interesting. If by improvements you just meant adding more different types of combos, making it longer, and all that stuff, that just won't cut it. At the moment the combat is just I attack you, you attack me. There has to be a bit more strategy involved than that. Sure, there's the special attacks, but that's just a simple math calculation. Find how much damage each does, divide it by the SP is consumes, and then keep using the attack that has the higher result.

Good luck with your game.

why would you do that

I've been around NG a long time, and honestly this is one of the worst things i've ever seen. You've got potential but you're pissing it away. I sudgest staying away from the parody unless you've got something really unique and fun to offer....alas this is niether unique nor fun. Scrap the SF theme, add some extra stuff like maybe a title screen,options,and one or two more things at your discretion and you just might have something worth playing. Remember that is is mildly harsh constructive critisizm.

Credits & Info

Views
5,524
Faves:
1
Votes
8
Score
2.44 / 5.00

Uploaded
Oct 6, 2006
2:06 PM EDT