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Reviews for "Path Of Akuma V0.2"

good idea! haha

ok i give you a 10 cuz you can upgrade this game making some kind of RPG game! most be really cool! :D this game its cool aniway i like the como specially :) im a fan of akuma please make a secuel but put more things like menues and more attack opcions and more stuff idk hehe good luck with that

Wow

Improve
Make the instructions a little more unclear. Make blood flush out when someone gets hit. Also add some humor somehow.

It was a good game but the instructions were a bit unclear.

3/5
Review Request Club

skein responds:

thanks for the tips. but what did you mean when you said make the instructions more UNclear???

I still feel

Beat it on my 2nd go.

As we can keep a stalemate going indefinitely, the winning strategy seems to be to wait until we've garnered enough points to just kick endlessly, whilst the enemy AI will simply continue picking seeminly random attacks.

I thought the front-end was really shoddy. Selectable text for 'play' ruined the button and you need to actually design a visually appealing instructions screen. And spell-check. Lastly, when we win/lose you need an end-screen.

In-game graphics were really nice and I liked the texture though.

Also, I did kinda have a bit of fun working out the winning strategy, even if most the time seemed to be spent slowly waiting for it to execute.

I really think it'd be better if you actually told us the stats (amount of damage...) like you did in the last MK game. And maybe in-fight, have a number pop up for how much damage we did.

I liked the idea of being able to charge our PP, so maybe bring that back.

Lastly, what might be mega-cool is if we could execute different attacks at different stages of the bar. So lower on, we could do simpler attacks mebbe... and the first move available would be a block...

==
I still feel the basic mechanics need a lot of work, but I'm actually really looking forward to seeing what form this game takes next.

Keep working on it - a good turn-based mechanic is hard to come by - even the professional games have a hard time injecting theirs with a real sense of strategy and interest!

skein responds:

wow a very nice review. Well the full game will have:
-2 slectable characters
-Many enemies
-Stats will be shown
-There will be a tutorial
-Diffrent class enemies
-Boss battle
-Upgradable stats
-Unlockable moves

good but...

what does 'D' actually do? if this was made into a full game i would definetely play it but right now its not too good. nice work though!

skein responds:

if you have 5 points then you press D and he does a combo

Sorry, but no.

The game is too hard to play and understand. It's far too close the middle of the line between fighting games and RPGs. Make it one or the other and you might have a better game, sorry.

skein responds:

wgat is so hard to understand???