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Don't Move

January 7, 2014 –
January 6, 2020
This entry was deleted.

Here is its eulogy, a collection of the kind words written about it while still among the living. They shall live on forever in its place.

Author Comments

Don't Move starts simply: move left or right. But as you try -- and as you fail -- to move, you unlock more of the game's mechanisms. With each new element comes new challenges and more rewards!

Use left and right or A and D to move. Press P to toggle pause. This game saves your progress automatically.

Volume control is with +/- and you can mute with 0 (zero).

Note: If you can't reach 100%, you're missing something!

If you enjoyed this game, please consider buying it or the soundtrack:

http://steverichey.com/dontmove/

Also please vote for and share the Steam Greenlight page!

http://steamcommunity.com/sharedfiles/filedetails/?id=237086399

Reviews

Don't waste your time with this version, you can't get the trophy for repeatedly pressing left and right. You can't complete the game. 0 stars

<deleted> responds:

That is not correct. I've beaten this game in Newgrounds; I'm willing to bet you looked at an outdated walkthrough, based on v1.0, which had a bug that allowed a certain trophy to be unlocked by "dancing".

It's an art game. So don't expect to have fun. It gets its message across well enough, I suppose.

I get it. I also hate the word "Gamerscore."

The cons are huge in this. It's not a well designed game, to any extent. It is essentially a small looped song, mixed in with controls that consist of two buttons, both of which have little use of doing anything other than advancing one way or the other. Shortly after that, you explode. The addition of coins, levels, and various other things have no point, which I can understand where this game is coming from if someone takes a moment to think about it. I believe that somewhere below another person or thirty made this same observation.

In the end, all games are somewhat like this. Sure there might be the addition of more keys, and objectives, and trophies and weapons and all that stuff, but it all ends up being this. While I'm not sure if that was the author's goal, he does kind of make a point. This is gaming in a nutshell. In the end, you only went down a path, be it linear or not, that showed you what the game could show you and not what you made up. Even in a game like Minecraft, you still get the same thing as this. There is no point of the game at all, but to entertain yourself with what it gives you, there being no real benefit in the end, there is no amazing life-changing experience. It's just a game to waste your time on.

And, shockingly enough, that's how life is, for the most part. I know it's a depressing thought, and this might actually be what gets my review a "Useless" mark, but in the end, aren't we all just doing the same thing? Running left and right down a path we think we control when really it's just the current that controls us? Things happen. We live our lives running around, earning small things or big things, and in the end all we can do is try to enjoy it before we expire. Die. So, gaming has it's own message to it, and this game summarizes games in total, and through connection, life. We do what we think we should do, we play life how we play it, and at a lot of points we get bored with it, no matter how many times we add trinkets or new things it just becomes a stale piece of shit that we just don't want to bother with.

This game is complex. It's.. a lot of things, on the psychological level, though that's something I put together, not this game. While the author may have had that in mind, I, as well as everyone else who came to this end one way or the other, made the connection. We don't know if that was the author's true intent, but we know what we learned from this. There is no real end-goal. It's just a game. A game, that summarizes gaming in a whole, and existence.

No matter how many trophies you add to it, no matter how many medals, coins, or what ever the hell else you want to add to it, this is what you get. A repetitive motion of going around doing what we think is a free choice, which it may be in our heads, but hey. It's just a thought. Just have fun with it, play a game, and see just how really meaningful it is.

The game gets zero stars. Why? Because even if it does have the deep meanings I listed above, it doesn't say that's what it means. It's just what I ascertained. This game is shitty. It's just running left and right, with no purpose. All it does is add things that don't matter. Avoid it, go find a better flash game.

Not really sure how this even made it through the judgment phase without getting blamed, when I can completely beat a game by putting a weight or taping down a single key. That is a pathetic game, I give you half a star simply for having the competence to actually make it, though you didn't need much.

Credits

Stats, Info & More

Score
2.82 / 5.00