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Don't Move

January 7, 2014 –
January 6, 2020
This entry was deleted.

Here is its eulogy, a collection of the kind words written about it while still among the living. They shall live on forever in its place.

Author Comments

Don't Move starts simply: move left or right. But as you try -- and as you fail -- to move, you unlock more of the game's mechanisms. With each new element comes new challenges and more rewards!

Use left and right or A and D to move. Press P to toggle pause. This game saves your progress automatically.

Volume control is with +/- and you can mute with 0 (zero).

Note: If you can't reach 100%, you're missing something!

If you enjoyed this game, please consider buying it or the soundtrack:

http://steverichey.com/dontmove/

Also please vote for and share the Steam Greenlight page!

http://steamcommunity.com/sharedfiles/filedetails/?id=237086399

Reviews

Cookie Clicker.

I... dont know how to review this, but... i guess you can just press the left button infinitely and you... win? I dunno. Btw, 0 to mute, really useful :/

I really want to finish this game to make a fully accurate review of all it's features. But I think I've got enough after 1072 attempts.

There are grinders. Then there is this game. Hold down the key and wait until you get something, which usually is just another stat or something similar that doesn't change the game in any significant way but is required to reach a certain level before you unlock the next meaningless reward. You can fall trap to thinking that the next reward will actually make the game better in some way, but no! The exact same game. God damn it, I'm not sitting through this any longer.

Your use of art is neither talented nor visually appealing. I could make better pixel art in an hour with Paint. Music was thankfully completely unnoticeable in the background, so it didn't get old. That doesn't mean it's not crap, which now that I am writing a review and brought it to the attention of my brain I really wish there was a mute button.

At least it works. It seems like a person capable of programing this could very easily make a good game if they try hard enough to do something other than...this.

I knew where this was going, but when i saw the coin thing i was like "um ... why?

You're basically doing the same thing but for a different reason, that's not fun, that's repetitive, if there were new ways to achieve new milestones the game would have more to it rather than holding left and clicking outside of the window to see how horribly long would it take to finish the game, because after the coins there's no way you're still interested in actually looking at a ninja exploding every .8 seconds

need two more trophies darn :D
need the second one and the last one anyone know
i spend so much time that i cant get off this game why must you do this

Credits

Stats, Info & More

Score
2.82 / 5.00