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Don't Move

January 7, 2014 –
January 6, 2020
This entry was deleted.

Here is its eulogy, a collection of the kind words written about it while still among the living. They shall live on forever in its place.

Author Comments

Don't Move starts simply: move left or right. But as you try -- and as you fail -- to move, you unlock more of the game's mechanisms. With each new element comes new challenges and more rewards!

Use left and right or A and D to move. Press P to toggle pause. This game saves your progress automatically.

Volume control is with +/- and you can mute with 0 (zero).

Note: If you can't reach 100%, you're missing something!

If you enjoyed this game, please consider buying it or the soundtrack:

http://steverichey.com/dontmove/

Also please vote for and share the Steam Greenlight page!

http://steamcommunity.com/sharedfiles/filedetails/?id=237086399

Reviews

this game is pretty much the definition of the term "boring". It isn't very difficult to create such things.

It's a ok game, and also, I'm pretty sure the medals correspond to the part on the left, eg time has medals directly to it's right

The concept of this game is very eerie and actually pretty interesting, I like that.

Graphics are cute, pixelated but nice to look at. The music is good, but it's just too short and loops continuously, so it gets annoying quickly. Presentation-wise, this game is not the worst.

The game's mechanics are quite simplistic, and not at all challenging or complex, especially since all you can do is walk around, dying every three steps or so. As I progressed, I expected the gameplay to eventually become more complex, but it never happened, so I had to just keep doing the exact same thing I was already doing, just walking around randomly, until an arbitrary meter would go up so I could progress to the next part.

The only "change" gameplay-wise I experienced was the addition of coins in a certain point of the game, but the coins could still be gathered by doing nothing but walking and dying, just like I was already doing, so the game was trying to outright fool me into believing I was doing somethind different, and I have to praise its cleverness.

Due to the fact that all those seemingly different objectives were all accomplished by doing the same thing that I was already doing to begin with, this game shows very well how much the addition of progress meters can make even the dullest tasks appear different from one another.

In the end, I just kept playing the game all the way through to the end because, deep inside my psyche, something about seeing those goal-meters being filled was satisfying, and I ended up enjoying the experience. Was this supposed to be a psychological experiment? Maybe something about our brain's reward mechanisms?

When I stopped to think about what I was playing, I realized the game is basically empty and dumb, and what perplexes me is that I actually enjoyed it a lot in spite of knowing that!

Anyways, 3 stars for successfully entertaining me with something that is intentionally pointless. Well played, sir!

See, I usually like this sort of game, but I can't bring myself to attempt to finish this. It simply takes to long, it's better to have quicker achievements or something to make up for the fact that the landscape is not changing at all. The idea here is really good, but to go from level 1, to 10, or gather up 500 coins from zero, gets slow and boring reaally fast. And as someone else said, perhaps labeling the trophies would make for better motivation to go further. There's a good beginning here, but it needs some work.

I mean this in the nicest way possible... This is utter shit.

Credits

Stats, Info & More

Score
2.82 / 5.00