here a Warrior guide
Here's a complete guide of a warrior
TABLE OF CONTENTS
2.1 Sword Skills
2.2 Magic Skills
2.4 Upgrade Skills
3. Rank Up and Character Growth
3.1 Level 10 - Combo
3.2 Level 20 - Battle Aura
3.3 Level 30 - Battle Mode 1, Berserker
3.4 Level 40 - Stack Aura and BM1
3.5 Level 50 - Battle Mode 2, Lancer and Lance Drive
3.6 Level 60: Stack Aura and BM2
7. Skilling Up
7.3 Training Dummy
8. Boss Strategies
Im writing this guide to help new players who chose the Warrior class. This guide is based off PooPeeDoo's, but I updated it with my own experience. I wont include anything too general, like how to combo, quests, game mechanic, things like that. I aim to guide new Warriors on builds, what skills to get, and how to progress this game efficiently until they're high enough level to play without training wheels.
Dont do everything in this guide as if its set in stones. If you find a better method of going about, then do it. For instance, I may be wrong about low level attack skills since I cant possibly remember whats the most efficient combo during that time. So dont follow it completely. Use it as a guide and finally decide for yourselves.
1. Warrior Introduction
There are a total of 6 combat skills known as the "Authentic Six" which have been inherited among the Nevarethians. Among the Authentic Six, the "Warrior", "Blader" and "Wizard" skills were established before Nevareth Exodus, the Honorable Age. According to theory, at the time when Core Technology was at its peak, hundreds of groups were practicing and studying their own unique skills. However, the current skills were developed by the first generation of the 7 Sages, based on the Nevareth Exodus survivors' knowledge.
"Warriors" are those who have inherited the very first form of "force".
They practice physical strength by using force rather than manipulating it, thus being a warrior requires being more physically superior than those of the other forms of force.
As they prioritize physical power over technique and speed, their fights
are often more thrilling and dynamic. On the contrary, their understanding of force manipulation is quite limited, and thus their intelligence is given less priority in their training.
However, experienced warriors are said to be able to awaken their latent abilities by using force to become berserker warriors and summon Astral Weapons by experiencing a spiritual awakening in force.
Warrior is a very basic class. Easy to play, yet very strong. We have high attack power and 2nd in defense beside Force Shielders. Im not saying Warrior is the best/overpowered class (maybe they are), but we're easily one of the top contenders given players are of equal grounds on equipment/player level.
Straight forward. Theres little to zero decision when it comes to stats build.
Heavy armor, giving us more defense where pvp matters than other classes who uses martial/battle armor.
1 Weapon, making it easier when shopping. You dont have to find a matching pair. Also dont have to enchant/upgrade 2 seperate weapons.
Strong self buffs. Bear's vitality 1000hp, cat's recovery 100hp every 2 seconds. They're not party buffs, so not exactly a cheap shot to use in duels.
Not a lot of flavors in attack skills. Our final combo consists of Seismic Wave, Whirlwind, and Spiral Doom. They're very boring due to the lack of foot work when compared to Force Bladers or Bladers.
I believe Warrior is a common class, so that'll mean our equipments are more expensive due to demand.
Lack of ranged skills, meaning we'll have a harder time with dungeon bosses.
Lack of evasion, mobs starting from Lakeside hit like trucks, but our defense helps a little bit.
Dont level an attack skill past 9 unless I say so. Reason is because level 9 have the fastest cool down, making it easier to juggle skills during combo. Plus you'll be getting rid of a lot of these skills, so dont waste money like me trying to get rid of level 20 terrabreak! For buffs, level every single one of them to 20. I cant remember the most efficient combo at each check point, but generally use 3-4 of your strongest attacks in your combo until you get your finals.
2.1 Sword Skills
Impact Stab: Piercing. Weakest sword skill, but at level 9 it'll be the 2nd fastest skill we have, making it good for skilling up. I actually kept this until I'm tran and needed space to get my final set of skills.
Flash Draw: Frontal AoE. Get it
Fade Step: Dashing backward. Dont get it right away if you dont plan to PVP so early in the level. Even if you PVP, you might not need it. What it does in PVP is that it'll make your enemy lose target of you, and possibly messing up their combo if they fail to retarget you in time before their combo bar maxed out.
Power Stab: Piercing. Get it
It may be difficult to combo Impact Stab, Flash Draw, and Power Stab until they're level 9, So fit in a magic skill to help you out.
Heavy Slash: Single. Low damage. You can skip this if you can juggle the 3 previous skills.
Concentration: Strengthen Spirit (Self Buff). Increases attack rate. Most people skip this buff because you should be using combo all the time, and combos never miss unless when dealing with some dungeon bosses.
Dash: Dash towards where your mouse is pointed, allowing you to move around faster. It goes well with Fade Step to give your opponent a harder time with retargeting, and also used to chase down Wizards who like to fade/teleport.
Press Impact: Frontal AoE. Good damage and area effect.
Combo Impact Stab, Flash Draw, Power Stab, and Press Impact. Juggle these 4 skills around.
Rising Shot: Single. Deals a lot more damage than previous skills, its up to you if you want to get it. if so, replace Power Stab with this skill, or Impact Stab if you dont wish to use it for skill up purposes.
Blade Force: Strengthen Weapons (Self Buff). Increases your attack. The duration is low when you first get it, but you should have this buff up at all times.
Rising Blade: Single. Lots more damage than previous skills. if you want, replace Power Stab or Impact Stab with this.
Raging Thrust: Side AoE. Good damage and area effect. Replace Flash Draw with this.
Your combo now should look like Raging Thrust, Rising Shot, Rising Blade, and Press Impact.
Force Kick: Single. 1 second casting time, 1-12 range, and 75% stun. Sounds good and all, but it have a huge recast on it even at level 9. Only useful for PVP, and it depends on the situtation. You may use it at start of the duel or to catch up with a runner and hope it'll stun them.
Charge: Single. Fast casting time and fastest recast skill we get once its level 9. Very low damage, but its actually very good DPS @_@.
Iron Skin: Strengthen Body (Self Buff) Increases HP and Defense. At maxed, it gives 100HP and 38.5 Defense. Use it full time.
Rolling Crash: Frontal AoE. Another strong area effect skill. Replace Press Impact.
Cascade Break: Frontal AoE. Slightly better than Rolling Crash. Replace Rising Shot.
Your combo now should be Cascade Break, Rolling Crash, Raging Thrust, and Rising Blade.
Round Cut: Full 360 AoE. Low damage, but its a full 360 AoE. Get it if you like.
Blade Aura: Strengthen Weapons (Self Buff). Increases your attack. Dont get it right away if your Blade Force is stronger.
Spiral Doom: Full 360 AoE. Get it! This will be the first of your final skills. Good area effect, but you'll find low DPS with this skill if you're not fighting a bunch of mob at once.
Down Breaker: Stregthen Attack (Self Buff) Increases chance of knocking down your enemies. Use it full time.
Combo Spiral Doom, Cascade Break, Rolling Crash, and Raging Thrust.
Aura Barrier: Strengthen Equipment (Self Buff). Increase HP and Defense. At maxed, it gives 100HP and 57 Defense. Again, use it full time.
Sword Cannon: Piercing. This will be your first ranged sword skill, a m