At 3/22/08 10:31 PM, supperman2 wrote:
First off, friends say a lot of shit. I never trust anyone at school about good games. They're talking about the new CoD 4 and Halo 3 and stuff like that, and I ask them why don't they get into Smash Bros, Sonic, Megaman, Mario, or anything like that. They answer, "Because it's for little kids." Who the fuck cares? I'd buy a Barbie game if it was the greatest game ever fucking made.
They have to show off their "manliness," "maturity," and how they are "grown up."
...Shadow was possibly the last character they should've brought in to the series. All new characters after that (And future carnations of Shadow after SA2) sucked ass.
Agreed.
There weren't a lot of glitches at all, it introduced grinding, had lots of replay value, and the theme songs kicked ass.
Grinding worked in that game. It was the only time where I felt that it worked fluidly with the level design. Glitches, I think there were a few instances of the fall-through-the-fucking-floor glitch. The music in the game were pretty good, especially "Live and Learn."
Also, raising Chao was a lot more fun then in SA1.
Lest you want to get all of the Emblems, it's not worth it.
Homing attacks were more accurate and there were more upgrades for each character.
I have managed to miss with homing attacks, and sometimes the game has problems with accuracy when using it too fast. The upgrades did add to the replayability, since you actually needed them to do the 2nd-5th missions of the game.
The story was great, too, with better voice-acting then in SA1.
The voice actors from 4kids either need to get acting lessons or just get replaced with the original voice actors. Story, I'd say no.