Well, it's January. With the holidays and all their respective drawing challenges winding down, many of us will have a lot less art on our plates at the start of the new year.
It's a meme that nobody sticks to their New Year's Resolution for a whole year, but I've always made resolutions for just the month, and those tend to go well enough, so I'm gonna drag you all into it with me.
This month's challenge is to Learn a New Technical Skill and to post your progress here, hopefully with a finished piece to show at the end of the month. By "technical skill," I mean the use of a program or standardized method that requires new, specific, operational knowledge. This includes, but isn't limited to:
-3D modelling (low/mid poly)
-3D sculpting (high poly)
-Photobashing
-Shader development
-Brush/plugin development
-Modular assets (2D or 3D)
-Game engine integration
I imagine most folks would be starting from square one on 3D if that's what they choose, so if that's you, here's the famous donut tutorial series that gives you a very concise crash course in the latest version of Blender:
I've been using Blender for the better part of a decade, so I'll be taking things a step further and learning some of its new sculpting and 2.5D functions that snuck up on me while I wasn't looking:
If you have a different idea and aren't sure if it counts as a technical skill, ask here and I'll try to get you pointed in the right direction. Happy learning!
As always, these challenges don’t expire, so you can take your time and submit to any of them at any time.
Previous challenges: