At 11/9/17 10:08 AM, Agezo wrote:
At 11/8/17 12:17 AM, W3R3W00F wrote:
There's no age limit, right?
"Narcissus 2"
Wow, you really nailed the lighting there. How did you get that kind of texture in your drawing? Is it a special brush?
Thanks! I'm not sure which texture you're referring to, but I'll try to answer as much as I can.
-The canvas texture is from a brush included in KyleBrush's MegaPack, I think, and it's under the FX section. I created one bright-grey layer (some value above #7F7F7F) and then duplicated it, changing it to a dark-grey layer (some value below #7F7F7F). Both layers were set to multiply mode. You can slightly nudge either layer a few pixels over to increase the effect of the canvas, but the contrast between the two greys is what will make the biggest impact (I don't recommend one layer white and one layer black). Both layers were then placed into a group, to which I added a layer mask for the group. This allowed me to erase the canvas effect where I wanted to, in order to simulate thicker applications of "paint" hiding the original texture.
You don't necessarily need Kyle's canvas FX brushes to get the job done, but I totally recommend his stuff nonetheless.
Other texturey stuff I used could be from KyleBrush, or from brush packs found on DeviantART.
Collect a lot of brushes and take them for a spin. Keep what works, ctrl-z what doesn't, repeat. It can be overwhelming at times, but if you need them, they're there. Even for smoother surfaces, I rarely use Photoshop's pud, non-textured brushes, save for the basic soft-round brushes for helping to establishing lighting in beginning stages or for layer effects in which their hideous, non-texturedness is not apparent.
And just because a brush is called something doesn't mean it's only for one thing: I used a foliage brush for the white splash above the surface of the water. ;)
All the best,
-WW