At 8/7/13 03:12 AM, lovingthedark wrote:
I can try to go over your work and what I see in it that keeps me from scouting you, if that helps. Mind you, everyone has different taste and sets the bar slightly differently, but here's my take as an example.
Looking at your work, I do see a lot of improvement, but I like to look for four good works and I'm still not seeing them. The twitter logo is neat conceptually, but it's based heavily on the original twitter logo and the linework for the bird is not smooth.
The slime piece shows progress- the figure shows skill, but you haven't tackled a setting and there's what looks like left over anti-aliasing around the figure from when you drew it initially on a white background- if that's on purpose, i don't know why. In addition, you've drawn it with a vary narrow value range.
The avatar piece shows you have some basic rendering skills, but again shows no ability to integrate a figure in a setting. The neck anatomy is whack, not that i get a feel that you're aiming for realism. No sense of lighting.
Both the pieces done in traditional media, the landscape and the santa, look like you spent less than five minutes on them. I assume the rest are the abstract pieces you mentioned and it sounds like you've gotten feedback on them before, so I'll skip that facet.
You might find this tutorial on shading and contrast useful.
Thank you, seems from how you went over this your a bit of a long time pro in art.
I do have a forth recent work, but its still being finished, which would fall into wondering how go I am at puting a character to a setting.
Now in order of your judgements:
True, time limit of a day, and took part of the original icon, was planning to make it look like it was being pulled off the page but ran out of time when exparamenting, I failed. This was actually the oldest of the list of things I have drawn recently, strangly you went in order of oldest to newist.
I can explain that white line, it was in fact intentinal, back in highschool my teacher gave the advice to outline a character if I can't figure a background, make it easier to pull it out of the piece and drop in another later on. He was wrong but I sort of got in the habit of doing that for work that I can't think of a background at the time. Then later I gave up on making as background. True, I tried but I just don't know, it took me a day or more to figure out how to color as well as I did, I figured drawing a slime monster would help me learn a bit more in color complexity over all, yet everything ended up flat.
Two things I always try to avoid details on the neck, and details of the hands, all my attempts to line art for hands mess up because of complexity, on the neck, I just can't figure out where to put the lines.
Landscape: 20 min
Santa: 2 min
It helped me learn some new terms, but as to if it helped my shading, I need to draw something to see if anything it says actually stuck (if that makes sense), thank you for the guide.
@ imcostalong: Hm, thats a full list for everything, probably going to loose a few hours to this.