"Colors, like features, follow the changes of the emotions."
"Colors, like features, follow the changes of the emotions."
"Colors, like features, follow the changes of the emotions."
"Colors, like features, follow the changes of the emotions."
"Colors, like features, follow the changes of the emotions."
more progress...not really satisfied with his face right now, suggestions/feedback would be greatly appreciated
"Colors, like features, follow the changes of the emotions."
At 10/3/12 03:14 PM, sirhenrystudios wrote:At 10/3/12 03:13 PM, sirhenrystudios wrote:and some moreAt 10/3/12 03:11 PM, sirhenrystudios wrote: ok, about to dump a bunch of quickly drawn shitsome more
Hey man, I just wanted to let you know that you really kick ass at doing mountain ranges. In fact recently I've been sketching some mountains and have been using you're stuff as a reference. Its pretty awesome.
So keep being awesome.
At 12/8/12 11:45 PM, KaDoYuu wrote:At 12/8/12 11:38 PM, sirhenrystudios wrote: more progress...not really satisfied with his face right now, suggestions/feedback would be greatly appreciatedI apologize. That megaman looks amazing, so far. I especially feel the detail you put towards the smooth, hard texture of the helmet in contrast to flesh. Will this be in greyscale? Either way, it's looking to be a frontpage work in the making.
I plan on coloring it once I get all the values right. It will be a while though, also gonna add Rush and Dr. Wily somewhere in here. I'm definitely not satisfied with his face right now though, the proportions are feeling a little weird. I don't plan on getting front paged either, haha
At 12/8/12 11:47 PM, JackDGreatest wrote:At 10/3/12 03:14 PM, sirhenrystudios wrote:Hey man, I just wanted to let you know that you really kick ass at doing mountain ranges. In fact recently I've been sketching some mountains and have been using you're stuff as a reference. Its pretty awesome.At 10/3/12 03:13 PM, sirhenrystudios wrote:and some moreAt 10/3/12 03:11 PM, sirhenrystudios wrote: ok, about to dump a bunch of quickly drawn shitsome more
So keep being awesome.
Haha, thanks man, I'm glad someone likes them. The paintings your referring to were all done without reference so that means a lot.
"Colors, like features, follow the changes of the emotions."
"Colors, like features, follow the changes of the emotions."
At 12/9/12 12:44 AM, sirhenrystudios wrote: made a few more adjustments...
ok, now I'm not drinking, I can see the problem. I don't think its the proportions, but rather the shading that's taking away from the face. I'll try fixing it again in a bit, after I'm finished coding.
"Colors, like features, follow the changes of the emotions."
At 12/9/12 12:44 AM, sirhenrystudios wrote: made a few more adjustments...
I can't wait for Mega Man.....
He's blue and cyan
a little better I think, still not quite...
"Colors, like features, follow the changes of the emotions."
At 12/9/12 08:59 PM, sirhenrystudios wrote: a little better I think, still not quite...
I feel like his helmet is resting at a weird angle, it seems a tad raised like there's something under it and tilted forward at the same time. It might help with whatever is bugging you about the face. Keep going it's looking awesome so far.
thanks for the feedback dudes, I think its looking a lot better, still making adjustments but it's getting there...
"Colors, like features, follow the changes of the emotions."
At 12/10/12 03:40 PM, sirhenrystudios wrote: thanks for the feedback dudes, I think its looking a lot better, still making adjustments but it's getting there...
it's coming along very nicely!
last update for a while, got the ludum dare' this weekend!
"Colors, like features, follow the changes of the emotions."
"Colors, like features, follow the changes of the emotions."
THIS IS ALL AWFUL.
^Sarcasm... maybe. I don't care if you call my work awful so what do I care. I like this website I want people to be honest to me, keep up the stupid mouse haterz.
I'm a nice guy but not that kind of a stereotype I'm honest and a great friend but a horrible asshole who forgets things and is selfish but everyone is sometimes,
At 12/17/12 08:15 PM, Blueghosts wrote: THIS IS ALL AWFUL.
^Sarcasm... maybe. I don't care if you call my work awful so what do I care. I like this website I want people to be honest to me, keep up the stupid mouse haterz.
thanks for the feedback!
"Colors, like features, follow the changes of the emotions."
"Colors, like features, follow the changes of the emotions."
a concept for a game Idea that I'm working on...
"Colors, like features, follow the changes of the emotions."
At 1/23/13 04:16 PM, sirhenrystudios wrote: a concept for a game Idea that I'm working on...
That's pretty cool, I really like the robot's design and colors, the only problem I see is the clouds. I think they could be a bit more detailed maybe use a smaller brush. The large stroke thing doesn't really translate well to pixel.
At 1/23/13 06:00 PM, JackDGreatest wrote:At 1/23/13 04:16 PM, sirhenrystudios wrote: a concept for a game Idea that I'm working on...That's pretty cool, I really like the robot's design and colors, the only problem I see is the clouds. I think they could be a bit more detailed maybe use a smaller brush. The large stroke thing doesn't really translate well to pixel.
thanks for the feedback man! Yeah the clouds are pretty shitty right now, really just trying out some new stuff with the design for the character. I'll take my time a bit more for the final art that goes into the game
"Colors, like features, follow the changes of the emotions."
working on the 3d version, getting ready to animate
"Colors, like features, follow the changes of the emotions."
At 1/31/13 03:52 AM, sirhenrystudios wrote: working on the 3d version, getting ready to animate
that is pretty slick, both the 2d concept and the 3d.
What software are you using if you don't mind me asking?
At 1/31/13 04:43 AM, jagondudo wrote:At 1/31/13 03:52 AM, sirhenrystudios wrote: working on the 3d version, getting ready to animatethat is pretty slick, both the 2d concept and the 3d.
What software are you using if you don't mind me asking?
thanks man, I used Photoshop for the pixel art, and 3ds max for the model, trying to keep him fairly low poly. I plan on using this model in a game I'm working on once I get him rigged and make all the animations.
"Colors, like features, follow the changes of the emotions."
"Colors, like features, follow the changes of the emotions."
At 2/5/13 03:27 PM, sirhenrystudios wrote: hmmm....
testing out the rig..
I like it so far, it's very mechanical.
At 2/5/13 03:44 PM, big-jonny-13 wrote:At 2/5/13 03:27 PM, sirhenrystudios wrote: hmmm....I like it so far, it's very mechanical.
testing out the rig..
thanks man! It's my first non-organic/mechanical rig, I'm pretty happy with the way it turned out. Still just the low poly version right now, once I'm sure the rig will work in unity I'll take him to zbrush for some proper textures. I'll probably still tweak the walk cycle a bit more
"Colors, like features, follow the changes of the emotions."
take 2...
it's as big as newgrounds would allow...you shall not pass!!
"Colors, like features, follow the changes of the emotions."
"Colors, like features, follow the changes of the emotions."