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The townsfolk are coming!

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Test your reaction time, in this infinite runner. Made in a little under 48 hours for the Ludum dare 25. I had to make some adjustments on the last day of the jam to fix the gameplay.

Press space or click on screen when you see a white "!" to dodge the villagers. If you press space or click when its red, it will slow Frankenstein down. Frankensteins max speed is 60, and If his speed falls below 10, he is killed. Enter to pause the game.

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LOVE THE ART! good work!

how to unpause? also there is a bug, on start of game if i choose to see highscores then to play game game starts paused, in fact that happened to me, it is because highscores some how

Excellent music and art, really enjoyed the monster's jagged walk though the flickering screen was perhaps a little tiring to the eye, but the game play its self is tremendously repetitive and dull. Especially the fact that he cannot go above a certain speed means that there is no increase in the level of difficulty and the entire experience quickly becomes monotonous. There were also long periods with no villagers at all where you were just staring at the monster walking. Perhaps increase the variety in enemy and gradually increase the frequency with which they appear so there is an increase in difficulty. Also allow the monster to go at a far faster pace for a greater sense of excitement.

sirhenrystudios responds:

Yeah, haha, that's what I had planned to do in the beginning, I just ran out of time. I spent too much time on art instead of focusing on coding the game, so I didn't get to add everything I wanted to. Thanks for the feedback man!

There's nothing actually bad about this game, other than the fact that it gets really boring after a while.

I love the idea but the controls lag like hell on my Mac.