Here
Something I made in about 2-3 hours. Any thoughts?
Here
Something I made in about 2-3 hours. Any thoughts?
At 39 minutes ago, billzter wrote: Here
Something I made in about 2-3 hours. Any thoughts?
nice stuff bro, you need to improve on color, i have the feeling ive said this to you before but you need to start using gradients and shading and read something on google about color theory
Here's my newest animation you guys!
Yotam's Dream
The next one I put out is going to be a thousand times better
Hello guys.
This is my first animation in months (probably a year), so sorry for this excuse for an animation.
walk
I'll probably clean up this rough in Flash later on.
It was animated on 1s, and it's timed to a 12x beat to give it a natural feeling - every contact pose takes 12 frames to appear. When you open it, in the first time it's kinda slow but then it goes to play at its normal speed (24 fps). I don't know why that happens.
This wasn't done in Flash, btw. I used Pencil to sketch this out and I imported the entire image sequence in Flash later on.
Why not do it all in Flash?
I don't know.
Pencil feels better to animate (for me, at least).
At 38 minutes ago, leocartoon1 wrote: Hello guys.
This is my first animation in months (probably a year), so sorry for this excuse for an animation.
walk
Seemed fluid enough. Looks nice, I like it. How long did it take you to draw it out on paper?
Did you draw the whole cycle out on paper or just the main phases?
Pencil feels better to animate (for me, at least).
It looks like it gives you more of a grip on the animation, I need to try that out.
1, 2, 3, Coffee 4, 5, 8, too late
At 4 minutes ago, Corky-D wrote:At 38 minutes ago, leocartoon1 wrote: Hello guys.Seemed fluid enough. Looks nice, I like it. How long did it take you to draw it out on paper?
This is my first animation in months (probably a year), so sorry for this excuse for an animation.
walk
Did you draw the whole cycle out on paper or just the main phases?
Pencil feels better to animate (for me, at least).It looks like it gives you more of a grip on the animation, I need to try that out.
lol You got me wrong. It's not on paper, it was made on a software called Pencil.
It took me 1 hour or so to make. I made the main poses (contact, recoil, lift, float) and then I just went inbetweening straight ahead.
At A few seconds ago, leocartoon1 wrote: lol You got me wrong. It's not on paper, it was made on a software called Pencil.
It took me 1 hour or so to make. I made the main poses (contact, recoil, lift, float) and then I just went inbetweening straight ahead.
Whoops, I completely misread that..
Still, that's pretty good, for time.
I think
1, 2, 3, Coffee 4, 5, 8, too late
At 1 minute ago, Corky-D wrote:At A few seconds ago, leocartoon1 wrote: lol You got me wrong. It's not on paper, it was made on a software called Pencil.Whoops, I completely misread that..
It took me 1 hour or so to make. I made the main poses (contact, recoil, lift, float) and then I just went inbetweening straight ahead.
Still, that's pretty good, for time.
I think
That happens a lot.
Well I inked it but I'm not happy with it that much. I need to ink more in Flash, my lines in it are terrible.
I'll let the thing explain itself.
walkcycle_final
I need to animate (and ink) more, I'm very rusty :/
At 8 minutes ago, leocartoon1 wrote: Well I inked it but I'm not happy with it that much. I need to ink more in Flash, my lines in it are terrible.
I'll let the thing explain itself.
walkcycle_final
I need to animate (and ink) more, I'm very rusty :/
I see what you mean.
Why don't you try doing the lines in a sketchy way and then in a clean way?
With this walk cycle, I think clean lines would help it look nicer and smoother. Not saying that the sketchy look is bad, I guess it's just all up to the animators preferences.
1, 2, 3, Coffee 4, 5, 8, too late
At 5 hours ago, leocartoon1 wrote: That happens a lot.
Well I inked it but I'm not happy with it that much. I need to ink more in Flash, my lines in it are terrible.
I'll let the thing explain itself.
walkcycle_final
I need to animate (and ink) more, I'm very rusty :/
that LOOKS good, nice, you should note there is something very wrong with the hips once the right foot contacts the ground though
At 7 hours ago, leocartoon1 wrote:At 1 minute ago, Corky-D wrote:That happens a lot.At A few seconds ago, leocartoon1 wrote: lol You got me wrong. It's not on paper, it was made on a software called Pencil.Whoops, I completely misread that..
It took me 1 hour or so to make. I made the main poses (contact, recoil, lift, float) and then I just went inbetweening straight ahead.
Still, that's pretty good, for time.
I think
Well I inked it but I'm not happy with it that much. I need to ink more in Flash, my lines in it are terrible.
I'll let the thing explain itself.
walkcycle_final
I need to animate (and ink) more, I'm very rusty :/
Everything's moving at the same pace. Nothing is spaced out or timed correctly and as a result it's giving off this very machinelike constant speed which shouldn't be apparent in a real life walk. The back foot peels off the ground when in fact it should just bend and then push off, which is what would give your character the force to the walk. Without any force, the reason for the walk stops being apparent, and it all looks very weird. As if the character is just hanging there suspended by invisible wires while walking on a treadmill.
Sig made by me
Once again i'm falling down a mountain like a metaphor
Here ends another post by the grand master of all things: fluffkomix
At 1 hour ago, fluffkomix wrote: Everything's moving at the same pace. Nothing is spaced out or timed correctly and as a result it's giving off this very machinelike constant speed which shouldn't be apparent in a real life walk. The back foot peels off the ground when in fact it should just bend and then push off, which is what would give your character the force to the walk. Without any force, the reason for the walk stops being apparent, and it all looks very weird. As if the character is just hanging there suspended by invisible wires while walking on a treadmill.
Thanks, I'll surely remind myself to slow it more at the top of the arc, I didn't do that and it resulted in a mess.
Damn I keep forgetting these important stuff.
i disagree with fluff about timing but its true you should mind spacing
At 2 days ago, Sacros wrote: i disagree with fluff about timing but its true you should mind spacing
I accidentally threw the timing thing in there, timing is actually good.
Sig made by me
Once again i'm falling down a mountain like a metaphor
Here ends another post by the grand master of all things: fluffkomix
At 3 days ago, leocartoon1 wrote: I think
That happens a lot.
Well I inked it but I'm not happy with it that much. I need to ink more in Flash, my lines in it are terrible.
I'll let the thing explain itself.
walkcycle_final
I need to animate (and ink) more, I'm very rusty :/
If you squint you can see the movements are actually very fluid and great, its your linework that sucks pretty badly haha. You need to work on consistency of your frames because right now they are jittery and go everywhere. If it helps, try thinking of him like a stickfigure as far as his leg goes, as if you were drawing his legs with a big brush that doesnt change size. That way you can keep the volume the same.
Something that I am working on... http://www.newgrounds.com/projects/movies/539767/preview
At 5 hours ago, cmkinusn wrote: its your linework that sucks pretty badly haha.
hahaha Yeah that's pretty much the worst thing on it. I actually like the rough more.
At 3 hours ago, Mocotaugan wrote: Something that I am working on... http://www.newgrounds.com/projects/movies/539767/preview
Wow! This looks like it's going to be amazing! Awesome art!
At 1 day ago, Mocotaugan wrote: Something that I am working on... http://www.newgrounds.com/projects/movies/539767/preview
The one problem i have with it is that everything happens too fast. You need more pacing in your storyline to build suspense and intrigue, rather than just jumping from one place to another
Art is mighty fine though. Mighty fine.
Sig made by me
Once again i'm falling down a mountain like a metaphor
Here ends another post by the grand master of all things: fluffkomix
At 1 day ago, Mocotaugan wrote: Something that I am working on... http://www.newgrounds.com/projects/movies/539767/preview
I agree, it could be slower, also your drawings are good but your compositions aren't as dramatic as I would like to see. Before you start animating start breaking down your scenes into light and dark and really think about what emotional content you want to convey in your comps.
At 7 hours ago, lpfann2 wrote: Comparison
doesn't exist
At 1 hour ago, LazyAss23 wrote:At 10 hours ago, DillonBrannick wrote:http://www.newgrounds.com/dump/item/eee76e06c4fb19dfb0c66ed0 c9439db4At 7 hours ago, lpfann2 wrote: Comparisondoesn't exist
you are missing half the walk, nice though
the following is optional but even if the nouse whipping LOOKS good, it feels awkward, i mean, that cant be the proper physics behind it and i know animation is not about physics but...just an advise
At 7 hours ago, lpfann2 wrote:At 33 seconds ago, lpfann2 wrote: Oh whoops i guess something screwed upOr not...
This should work.
http://www.newgrounds.com/dump/item/43cc7d4a4e7ebb1347812bc7 e4ff1c94
there's not a bog difference at all, I guess that's why you asked, I'd do 2's to save time
At 1 day ago, lpfann2 wrote:At 33 seconds ago, lpfann2 wrote: Oh whoops i guess something screwed upOr not...
This should work.
http://www.newgrounds.com/dump/item/43cc7d4a4e7ebb1347812bc7 e4ff1c94
there is a difference, cover one while you watch the other, i like the one on ones better. Has more impact to me
At 2 hours ago, jagondudo wrote: there is a difference, cover one while you watch the other, i like the one on ones better. Has more impact to me
The difference is in timing. He didn't adjust the positions to accommodate the different frame rates so the one animated on 2's looks clunkier/less fluid.
He shouldn't have used the same positions, rather there should have been bigger changes occurring faster when he was using 2's to compensate so it doesn't look as clunky
I'm not sure if it's okay but I'm gonna post a couple of things even though everyone seems to be only posting one at a time.
http://i.imgur.com/mabfD.gif
http://i.imgur.com/Le0OG.gif
http://i.imgur.com/9NHRT.gif
I've only been animating for about a year, at least on Flash, These are a couple of the first animations I did.
At 2 hours ago, WumbleSea wrote: I'm not sure if it's okay but I'm gonna post a couple of things even though everyone seems to be only posting one at a time.
http://i.imgur.com/mabfD.gif
http://i.imgur.com/Le0OG.gif
http://i.imgur.com/9NHRT.gif
I've only been animating for about a year, at least on Flash, These are a couple of the first animations I did.
Good shadow stuff dude! The walking is odd, a lot like yotam perel's style of animating walking where the legs criss cross instead of going in front of one another. It looks really interesting! I bet you'd be great at the experimental animation kinda stuff
Good shadow stuff dude! The walking is odd, a lot like yotam perel's style of animating walking where the legs criss cross instead of going in front of one another. It looks really interesting! I bet you'd be great at the experimental animation kinda stuff
Thanks man, I'm in the middle of making a 40 second animation. Also, You're like my forum buddy, ever since i came here you've commented right after me on every forum.
At 1 day ago, WumbleSea wrote: I'm not sure if it's okay but I'm gonna post a couple of things even though everyone seems to be only posting one at a time.
http://i.imgur.com/mabfD.gif
http://i.imgur.com/Le0OG.gif
http://i.imgur.com/9NHRT.gif
I've only been animating for about a year, at least on Flash, These are a couple of the first animations I did.
I really like the face morphing first one. It's a pretty seamless transition and never took me out of the animation. The last one though, I don't feel like the creature's proportions were consistent, so it kinda took me out of it. All criticism aside, I like it man, it's got a sort of "Adventure Time" flair to it that's becoming popular these days.
This is something I've been working on for the better part of today. I started coloring it, but I don't think I'm going to finish, as I'm not satisfied with how it turned out. I think I need to start using symbols and animating body parts rather that drawing every detail in every frame by hand.
http://www.newgrounds.com/dump/item/08d5ebc679c02f9b262befa1 520227fb
animation i did to start getting use to flash. kind of a warm up
http://www.newgrounds.com/dump/item/57ecf78b7caa99eb51b9cf81 82045c2f