You guys are all great! Its hard to believe all of these flashes are just tests, well I better give into peer pressure and share my first test on movement.
You guys are all great! Its hard to believe all of these flashes are just tests, well I better give into peer pressure and share my first test on movement.
i didnt quite finish it but heres an interactive 3d head tht I made a while ago as a demo
http://www.newgrounds.com/dump/item/deb2 788d244e2cce9a7f1b514e0426e8
here's a little something I've been working on. I might end up making a full partal submission out of this.
here
made using tweens and MCs
At 4/24/11 05:58 AM, Arch-Angel wrote: here's a little something I've been working on. I might end up making a full partal submission out of this.
here
made using tweens and MCs
Really fluid, looks good so far! oh and C-C-C-C-C-Combboo breaaker!!!!! Killer Instinct for the SNES, wow where the hell did you find that? :D
At 4/24/11 10:17 AM, G-F-D wrote:
where the hell did you find that? :D
http://www.youtube-mp3.org/
+
http://www.youtube-mp3.org/
youtube to mp3 converter, most useful online tool an animator could want!
and thanks!
say I wanted to make a full length submission, how many of those 3 second clips do you think I would need, in order to avoid it being "too short"? like 10? 20?
oh shit haha, I accidentally posted the same ling twice. the second one was supposed to be
http://www.youtube.com/watch?v=7I7Ue2wX6 iQ&feature=related
sorry. those two in c-c-c-combonation :P
At 12/13/10 05:41 AM, JPB wrote: http://www.newgrounds.com/dump/item/9c69 f3a51906429dc7bac2d9a606cda1
hm... some of it doesnt seem very water-y, and some of it doesnt seem that heavy, but I liked the result
ive been trying a similar thing
http://www.newgrounds.com/dump/item/3a37 a188c0b84c7ca15442da19f9f8a1
At 4/25/11 05:54 AM, terabiter wrote: he needs to follow through on the punch
which one? theres more than one
At 4/25/11 05:58 AM, terabiter wrote:
ive been trying a similar thing
http://www.newgrounds.com/dump/item/3a37 a188c0b84c7ca15442da19f9f8a1
hmmmm, this is one of those things that I probably wouldn't use motion tweens for. if anything, rough it out with brush then have it folow with tween. what you have here looks like it's really viscous and thick, instead of light and watery. this is an interesting exercise, though. try to have the shape really get pointy towards the top of the swing. have the surface of the water break a little bit.
I'm in class now, so I don't have my wacom, but I kind of have a rough drawing of what I mean.
At 4/25/11 02:18 PM, Arch-Angel wrote:At 4/25/11 05:58 AM, terabiter wrote:hmmmm, this is one of those things that I probably wouldn't use motion tweens for. if anything, rough it out with brush then have it followed with tween. what you have here looks like it's really viscous and thick, instead of light and watery. this is an interesting exercise, though. try to have the shape really get pointy towards the top of the swing. have the surface of the water break a little bit.
ive been trying a similar thing
http://www.newgrounds.com/dump/item/3a37 a188c0b84c7ca15442da19f9f8a1
I'm in class now, so I don't have my wacom, but I kind of have a rough drawing of what I mean.
well, I remade the animation from scratch, gave the bowl a better motionpath and animated the water frame by frame (50 frames). I think the result is quite good although it took a hell of a lot longer. I still find it difficult to find the water's breaking point at the top. I still haven't got a natural movement there. On the positive side the water looks a lot more lively and fluid.
thanks a lot for your help.
http://www.newgrounds.com/dump/item/0e44 b4183921ec2ff60ab3ba06b23ccb
you can have the flash file as well to see how i did it
oh sory I cant link the flash file somehow. Aparently it says it is corrupt or misnamed? how do i fix that?
yeah I can see it, this looks really good. very nicely done. the only weird thing is the first ten frames or so, when the bowl comes back a bit. but that aside this is a big improvement.
Shroom bot traning This is shroom bot traning for battle by shooting a talking targe I was the one that invented shroom bot not sacros. just to let you know.
the lord of our savior. el christio
oh and its not finished let sorry for doubleposting.
the lord of our savior. el christio
At 4/27/11 10:35 PM, rendibsivad wrote: oh and its not finished let sorry for doubleposting.
looks pretty good. you'll have to play around with the pacing of it. Feels kind of rushed right now. Usually most animatic's are so you'll prolly fix that
None
Heeeeeres another one! Heres sonic running its for a project or somethingGo sonic!
the lord of our savior. el christio
At 4/27/11 10:27 PM, rendibsivad wrote: Shroom bot traning This is shroom bot traning for battle by shooting a talking targe I was the one that invented shroom bot not sacros. just to let you know.
I saw this and couldnt get the idea out of my head. so I re imagined it using tweens, it was good practice . credit to rendibsivd.
tweens ftw!
i got one too, its for madness. the fist hit is bad but i wanted to test the walking/running more
Animaiton here
Hay gaiz. I'm trying to practice easing my fbf animations for more realistic movement. I'm fine with basic figures but once I try anything slightly more detailed, it starts to look choppy. Suggestions?
At 5/1/11 02:39 PM, Elfman-Rox wrote: Hay gaiz. I'm trying to practice easing my fbf animations for more realistic movement. I'm fine with basic figures but once I try anything slightly more detailed, it starts to look choppy. Suggestions?
Thats really good. I like the way you loop the animation. Alsothe frame by frame is nice and smooth
Im working on an animated series at the moment. here is a clip from one
http://www.newgrounds.com/dump/item/8340 c910f247a82457d30ff4fc3143d4
Do you think I will get away with turning the ninja to a silhouette to save time?
If you want to turn to silhouettes, you need to have the camera angle change, rather than having one object turn black in the middle of a shot.
TWO SOLUTIONS:
-Have the camera zoom out to reveal a foreground made up of more buildings, and have everything but the sky and foreground turn black.
-Suck it up and spend three or four hours actually animating the spin
I recommend solution #1
this was the best i could do to improve it
http://www.newgrounds.com/dump/item/5ecc 30b022eeb666dd671a3eec78ec18
Hey heres an animation of my character the bean dodging fire bolts from the moon character thats in my first movie omg im 13 what do you think guys?
Say something nice to someone today!!!!
This movie is when I was 12 but dad wanted me to use THAT title omg im 13 I wish to call it the lima bean's adventure.
Say something nice to someone today!!!!
At 5/9/11 08:07 PM, renaissancekid wrote: Hey heres an animation of my character the bean dodging fire bolts from the moon character thats in my first movie omg im 13 what do you think guys?
well from an animation standpoint its pretty good, you do a decent job keeping up with the pace of the movement, but I would suggest adding a few inbetweens in a couple places, just because it getsa alittle hard to follow.. I think a heavier lightweight would also help to better establish the form of the bean. altogether, it looks pretty good, but rough. hope this helps
At 5/5/11 08:24 AM, terabiter wrote: this was the best i could do to improve it
http://www.newgrounds.com/dump/item/5ecc 30b022eeb666dd671a3eec78ec18
as for you, the one weakness of tweens is angular changes in character position, aka spinning. while tweens can fug it alittle, you really gonna have to do some redraw. I'd say redraw the torso tuned and the arms foreshortened, then a few different angles of the legs, then you're just gonna have to play around with the keyframes. it may seem daunting, but give it a shot. you dont have to redraw every frame, but your gonna need at least three redraws of each part to acomplish a full circle. if you do it right, it should look pretty good. also experiment with quick camera pans, to give the illusion the camera is moving around the character. there's an example in my shoombot anim above. where the camera wooshes from a side view to a rear view, it's trick, but if done properly, it might have the effect you're going for. hope this helps, good luck
Heres my fail animation"boo" at it all you want.
the lord of our savior. el christio