Holy peak bro

Holy peak bro
i really like the drop sounds and styling, but i think that some of the non drop sections could maybe be better. for example having the strings playing only on the first beat at 0:23 can sound a bit repetitive and strange, as well as some of the chord progressions feeling like they don't work as well as they could.
this is just my opinion though and it's good otherwise
I really like this song and Im using this for an upcoming top level (hopefully) in GD. The only thing I wish there was is like a slower paced ending that's similar to the beginning.
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Stream on Spotify: https://open.spotify.com/track/03gTN18dr32xtXGgSDwCiL?si=9af9da4a3f5747fe
Purchase on Bandcamp: https://tennon1.bandcamp.com/track/impending-doom
SPECIAL LICENSING TERMS FOR THIS SONG:
You may NOT use it in video games (except for rhythm games such as Geometry Dash), in films, or visual/audio novels. All other usage is fine.
Impending DOOM was commissioned by Awful for Sonic.exe: Curtain Call, a non-profit asymmetrical multiplayer Sonic fangame.
The track was written as the chase theme for Taker, the Ultimate Bioweapon. The idea was to make something that gradually reveals her true nature as she gets closer to the player, starting with a more restrained atmosphere and building into a full orchestral dubstep chase theme that feels threatening, chaotic, and powerful.
I had a lot of fun working on this one, and I’m really happy with how the final track turned out.
Artwork by Kaori Ito https://x.com/Kaori1too
Visualiser by IDunnoPato https://youtube.com/@idunnopato?si=JegFNh39ZVcrHWZ4
Game Discord: https://discord.gg/A5MTA9Aj8x
Plugins used:
SWAM, Pianoteq, Synchron Percussion Bundle, FL stock synths, ACE Studio (child vocals only) and various sample libraries. No SUNO or other prompting AI used.
D minor, 170 BPM, 4/4