Cathode Raybits


Hehe, I started work on something and I just wanted to upload a ickle picture. Everything isn't final yet, but it's following 8-bit rules and that's the main thing righ?

Of course, it's a picture of Cathode Raybots "de-make." :P, Thanks to Tom for the idea! And of course I've got nothing compared to the wonderful artist, JohnnyUtah! :3

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its alright but mine was better

SinclairStrange responds:

I agree, your picture is a work of art, a true masterpiece. I'm sure Picasso would be jealous.

Totally getting down to this! Awesome!!!!

SinclairStrange responds:

Yay! Hopefully it'll play awesome too >.<

Cathode Raybots meets Mega Man? Sounds good to me!

SinclairStrange responds:

Yup, it's not a complete re-skin, I've got little things changed. (Like ladders for example.) Hopefully I can pull it off :S

looks AWESOME!

SinclairStrange responds:

Woo! That's a huge compliment coming from someone as talented as you! :)

OMG I get so pumped looking at this! Did you try making the Raybot claw forward facing vs hanging down? Also the helmet spotlight might get distracting when running and turning but I'd have to see that in motion to know for sure. Exciting!!!

SinclairStrange responds:

I'll get a demo up in the next month that you can check out if you like :). It's not at that stage right now, just constructing the engine. The Raybot has both, if it's facing down, it's just stationary but if you find one with the claw forward facing and slightly glowing, it can attack you with it and drag you towards him.

The flashlight is just there for the picture really, it only shows up in cut-scenes when you scan a Raybot for it's weapon :). (Or maybe I include a "dark" section, but I'm getting too far ahead there!)

I'm extremely glad you like it! :)

Credits & Info

4.16 / 5.00

Nov 15, 2013
4:39 PM EST
Pixel Art
File Info
256 x 126 px
50.6 KB

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