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Reviews for "Mother's Sword - Web Demo"

Игра хорошая, но надо подкорректировать работу камеры и кол-во кадров.

Really good! Keep on working on this project.

Huh, this is a pretty neat metroidvania! It's a bit of a mixed bag at the moment, but overall the general construction feels pretty solid, impressive and shows loads of potential.

As a big fan of games like Sekiro, this game's focus on parries and deflections is right up my alley. The feedback from a timed deflection was sublime and made it very satisfying to style on these mooks, and the fight against the boss was a big highlight for me, being such a great back-and-forth due to how aggressive he was and so cool to parry his combos and sword waves back at them. The other design mechanics that reward aggression and style with bonus resources were great too, and it felt good to get new trinkets and powerups.

Having said that, though, the game was a bit bland when it came to other aspects. In particular, the sense of exploration was not so good: plodding along with no fun traversal powers through these cramped cave corridors that are largely devoid of any landmarks or fun platforming, instead just packed with the same spongy enemies over and over...it got pretty repetitive and felt like a slog. Combat also dragged because it just turned into the enemies waiting their turn to get parried by me over and over: I ended up just running past them! Sure, there are a few sidepaths with some trinkets locked behind combat here and there, but it didn't so much for the overall slow feel of it all.

It's up to you on whether the above is a problem and how you'd want to solve this. For example, perhaps making the environments a bit prettier and varied would be enough. Or, perhaps enemies could have their health reduced so they don't reduce the players pace, letting skilled players cut through them like butter. Maybe there needs to be more exciting traversal like slides, fast falls, dashes, wall jumps, and so on. Maybe there just needs to be more puzzles or challenging platforming sections to serve as a contrast to the combat. Maybe more interesting attack patterns for both the enemy and the player could help, particularly if both the attacks and level design were more vertical instead of being so grounded. Again, up to you, and best of luck as this does have some great core elements already in place!

MonsiStudios responds:

Thanks for your feedback! :)

A very delightful but difficult concept quite addicting too, perhaps too addicting...

Excellent game ! However game indicates that I completed it at 101%. Where"s my full completion medal ? :(