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Reviews for "OVERDOSE (0.38)"

Pretty cool game! It definitely tickles that Hotline Miami/Ruiner/Katana Zero/Madness/etc part of my brain where you can just get in a satisfying, haphazard yet efficient trance-like state of crazy violence. Love the insistence on speed from the bloodlust mechanic, love the cool and stylish techniques you can pull off like dashing, deflecting, grabbing guns and so on. Game also had a pretty neat gritty aesthetic and charm to it all for the most part.

Of course, while I did have fun, it wasn't all sunshine and gumdrops. Here is some feedback, categorized for major and minor:

Major---
*As fancy as the effects are, I felt like the game is currently overdoing it to the point of hurting visibility and making combat more difficult than it has to be. The constant overall blurriness, the camera being so zoomed out that everything is so damn tiny, the long flashbang effect that happens with every hit and blinds the player, the disorientating camera zoom-in when picking up weapons, it all makes it hard to keep track of everything and reduces critical information that the player needs in a twitchy game like this.
*Incredibly difficult to see enemies and gun pickups in the level both due to the environment/colors being too dark and the aforementioned constant flashbang effects and zoomed out camera.
*Lack of threat indicator as to where the closest enemy is to keep the chain up (technically I think the eye next to the player is this, but its so tiny and difficult to keep track of, would prefer to scale this up or instead use an arrow on the side of the screen or something more easily apparent). Also would like an arrow to where the exit is too.
*Character movement/physics was a little wonky: didn't like how it had this weird slow acceleration to it.

Minor---
*Would like if the game gives you a different death when you time out instead of dying from an enemy so its more clear.
*Would like ammo counters for weapons.
*Would like if the reflect was a bit more consistent in how it works: would prefer if I could better aim where the reflects go, or if the reflects would just go back in the opposite direction they came from.
*Would like if the dash effect was more prominent, like having a different animation or creating a line or afterimages for it, instead of just a puff of smoke where you were. Without a more prominent effect, sometimes I wasn't sure if I even dashed since it barely looks different.

Hope this feedback helps as I do find the game to be really cool in concept and I found myself getting addicted to it nonetheless despite my complaints, so I look forward to the final version!

EDIT: Already loving some of the changes that have been put into place since my first play!

POLYCEPHALY responds:

thanks! yea all the stuff u suggested makes alot of sense and im planning to implement alot of that, the game was tested in a fullscreen mode so when things are shrunk down on the newgrounds player things are way too small and unreadable, im going to increase the scale of everything to compensate. also gonna increase the acceleration alot too and downscale the strobe effects or make them more subtle. ammo counters, dash effects and a different death for timing out are also planned as well!

Yes, that should work

god tier game with so much potential
i look forward to finished version
also add fullscreen

POLYCEPHALY responds:

fullscreen is def planned, idk if newgrounds allows it with the engine im using but there will def be a release of a later version on sites like itch.io and gamejolt thatll be and .exe u can download and run with fullscreen and better performance!

sick

this game would be easy if a had a mouse. but its still a great game