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Reviews for "Elementalist: 0"

Feels like an arcade game, which, as we all know, are super addictive. I had a BLAST playing this. One of the drawbacks though, is that it's kind of like you're EXPECTED to get the double jump as your first upgrade, as getting up to the platform to kill the bats is really annoying.
I also feel like I'm playing as a boss, with big HP and (slightly) powerful attacks.
Take my quarters away!
Also I found a bug with wall jumping:It lets you jump after wall jumping if you're in the air.
Edit:Thanks for responding, this pops up in my notifications now so I don't have to search for it :D

Franuka responds:

Haha thanks, I can definitely see this on an arcade

Your game is so adictive, i feel like a monster playing this!!

Franuka responds:

Hahah thanks, mate!

The max up all upgrades medal is entirely too grindy and I don't see how in the world that wouldn't be everyone's very last medal obtained. You have to keep coming back and grinding out for a long time after you've beaten the game if you want that.

The final boss is invincible in the beginning, even once his lifebar is full, which causes one of the very few good uses of the charged attack to be wasted.

But seriously though it felt like the game dragged out just for the sake of dragging out. The grind-based gameplay is less than ideal. It's better to base a game around difficulty rather than grind. Just because a game takes longer to fully complete, because it incorporates a grind component, does not make it better than a game which doesn't.

Graphics, music, overall, pretty decent. I'd recommend removing the grind component from future games though.

I actually really wanted to enjoy this game, and I was way too addicted to it, but after playing for over three hours I had just reached 150 enemies killed for the very first time, and then I died instantly when the new type spawned. The enemies spawn too slow, attack instantly after spawning half the time, and do too much damage for not having any ability to heal.
Also, 50% of the upgrades literally felt useless. "Right now I can kill this enemy in 5 slashes, so let's upgrade Melee for all this ether I've built up with several runs, and now... I can kill this enemy in 5 slashes." I really started to think, did the developer even play their own game? Upgrades are supposed to make you stronger, you know? I upgraded Health 8 times - still die without even realizing I'm low. Upgraded Melee 6 times - still takes more than 3 hits to kill the most basic monster. This feels like an arcade game that wants me to keep giving it my money.

What I can say I loved is the concept on its own - I very much enjoyed killing the monsters and figuring out strategies, and all that was even more fun once I knew I could dash and walljump and being able to do those things is probably what kept me playing because I enjoyed them so much. So the conclusion is: Cheaper prices, stronger upgrades, more currency gained, or less enemies are all options that would make the game near-perfect. If there's a balanced-out sequel with at least one of these four things it could be a 10 or a 5 or whatever Newgrounds' top rating is!

i love it
but i wil have to edit this comment because i reduced it to 4
( the reason for it is because this game could have a little more things to it i think )
however i still love it

Franuka responds:

Thanks a lot!