bugs/features:
1. While in combat, players cannot progress to the next level, but, this can be bypassed by the player dying. The dead player can progress to the next level.
2. Checkpoints trigger even when you have enemies nearby and/or attacking you. Players can have twenty guys chasing them, reach a checkpoint, and then respawn without twenty guys chasing them anymore
3. Sword charge spamming is quicker than walking.
4. level up perks can be available for weapons yet to be discovered
5. I think drink rum quicker perk heals teammates with the fiddle faster?
Review: I beat the game normally. I would've liked for it to have been more difficult. I liked the weak/useless teammates, but I felt bad when they died. I tried playing through again with limiting myself to just using rum, fiddle and sword. I could not defeat the final boss, and I discovered the glitch where dead player can progress to next level bug during the 2nd to last level. idk if I could have beaten this level legit or not with the limitations. I like enemies of different factions fighting one another. (for example the reptiles will fight the other pirates).
Suggestions: I'd like for there to be gold as currency and exp as exp because I want to be able to buy allies. I would like a level up perk option that grants healing from sword damage or sword kills. I would like for there to be a hardcore mode.