00:00
00:00
Newgrounds Background Image Theme

Tdpreston just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Rum & Gun DEMO"

Great game! Had tons of fun playing it, one of the best experiences iv'e had on Newgrounds in a while!

Here's some feedback or small changes I would love to see for the next game!

1. Make teammates health higher: Teammates would die very fast, I loved the aspect of having a crew with me, but they often died before I was able to do much with them.

2. Find teammates more often: I think it would be awesome to have a ton of teammates with you, and when getting into big battles it would be more like a war with teammates and enemies brawling it out as you led the fight!

3. Increase accuracy on rifle: It seemed the rifle was a lot less accurate then other weapons.

4. Do not respond previously killed enemies: Now I do understand that without this, it would be difficult to re-up on supplies if you need it, but on the "Forgotten Shire" I think it was called, I would often run back through the level trying to dodge enemies, and end up running into many, many more. This ended up sending what seemed like 30+ enemies at me at once, and seemed almost impossible to beat, that was definitely the hardest level on the game.

5: Add secrets: Now maybe there are some secrets that I just happened to miss, but it would be awesome to stumble upon secret caves/areas with lots of loot or little easter eggs! This is no big deal but would love to see it done! :)

6: Maybe add a home port: This would be a great feature I think! In between levels if you went to a safe home port where you could shop with your coins, talk to other pirates, and hire teammates for the next level that would be an awesome addition! It would give the player a little time to recuperate and prepare for the next level, as well as spend coins on something different than level ups.

7. Add Trophies: Would love to have some trophies or achievements added!

That's all my feedback for the next game! Again great job I had a lot of fun playing it and I can't wait for the next one! Keep up the great work! :)

Borington responds:

Thank you so much! I thought for a long time about whether or not enemies should respawn, as well as about the hp of your followers. I didn't want the player to rely too much on AI, but I'm planning to make maps where you have an entire ship and a crew, and ones with huge endless battles.
Make sure to check out the continuation of the story in a week.

me gustaria una opcion para reclutar otros pirata y volverse de mi equipo

I'm surpised my grandparent's windows 98 could handle the graphics just like it handles half-life (1998).

Borington responds:

I'll take that as a compliment.

Very fun game. I agree with what the others say. The allies are not much help becuase there are not enough of them or they die too quickly. Also, the upgrade system could use some revamping. It's hard to know which upgrades stack. Additionally, if you don't select an upgrade during one upgrade period it may not show up in the next period. Lastly, is there a weapon for the "3" slot. Is it hidden or did I miss it? Other than that, very fun game!

Very ambitious and cool! Great to see an indie hack-and-slash in the likes of Diablo and Path of Exile revolving around pirates. I think the rum bottle is a cool innovation on the potion system. I think it has a solid core that just needs some polish and tweaks to make it more pleasant of an experience. As it stands right now, I think the game should default to showing health bars above enemies since without them, the game doesn't provide enough damage feedback to show how you're doing in a fight. I think you should also always have access to your sword melee: don't bother with the rifle melee as it is worse and if you don't have pistol or bomb ammo, you get stuck with the rifle melee with no way to bring out your sword, which I think is silly. The fiddle should probably also only drain rum if you are actually healing teammates: otherwise, it'd be nice to attract items without wasting rum. Leveling up should probably pause the game as well when you pick a perk.

Borington responds:

Thank you! Really helpful feedback!