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Reviews for "Rum & Gun DEMO"

taking into account what I have played in this game, I am absolutely certain that this game is really absurd, the amount of enemies there is absurd, the perfect aim that enemies have against you is absurd, it is absurd that allies They are worth absolutely nothing and die so quickly, it is absurd the slope of difficulty that this game has, have you really tried to play your own game? do you see the absurd difficulty it has ?, that you die you start at the checkpoint and all the enemies come out again, it's really absurd that It is so extremely absurd that the weapons are so slow and do so little damage, that the enemies move faster than you, it has so many improvable things, that taking it out to steam so early, it seems too risky, since it can be carried Very bad grades, it is better that you work everything is kind of things, because if you want to make a game like Serious Sam, Reset, that type of games, where it is one against thousands, it is preferable that your character, move faster, that the weapons are better, you can carry more ammunition, etc. My recommendation would be to improve it, test it, change many things, and I do not say graphically, I say playably, because it has potential, but poorly used, it has good ideas, but poorly developed, so many enemies, and that your weapons do so little damage, and that are not made to fight so many enemies at once, it gives much to think the truth, think that and improve things.

Plays in slow motion for me :(

Borington responds:

Sorry for the inconvenience. Are you playing on Opera browser by any chance? Or a less common operating system?

bugs/features:
1. While in combat, players cannot progress to the next level, but, this can be bypassed by the player dying. The dead player can progress to the next level.
2. Checkpoints trigger even when you have enemies nearby and/or attacking you. Players can have twenty guys chasing them, reach a checkpoint, and then respawn without twenty guys chasing them anymore
3. Sword charge spamming is quicker than walking.
4. level up perks can be available for weapons yet to be discovered
5. I think drink rum quicker perk heals teammates with the fiddle faster?

Review: I beat the game normally. I would've liked for it to have been more difficult. I liked the weak/useless teammates, but I felt bad when they died. I tried playing through again with limiting myself to just using rum, fiddle and sword. I could not defeat the final boss, and I discovered the glitch where dead player can progress to next level bug during the 2nd to last level. idk if I could have beaten this level legit or not with the limitations. I like enemies of different factions fighting one another. (for example the reptiles will fight the other pirates).

Suggestions: I'd like for there to be gold as currency and exp as exp because I want to be able to buy allies. I would like a level up perk option that grants healing from sword damage or sword kills. I would like for there to be a hardcore mode.

Borington responds:

Thank you so much for the detailed feedback! Glad you liked the demo.

Wow, one of the most visually appealing games i have played on here in quite some time. You have something here.

Lots of treasure and cool items to use. It's a demo but i could see this kicking off for you.

I agree your crew doesn't last too long in combat.

Maybe a parrot companion or the Kraken from the depths raises some tentacles for a beat down if baddies get near the water

This is a very great and addicting game with lots of suspense, for an small but passionate developer like you! Instant wishlist!