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Reviews for "Rum & Gun DEMO"

music is good

Very addictive. Too bad your crew don't follow you from one field to the next. And saving the game doesn't work anymore.

MAN this is AWESOME! I don't know how far the game has come since then, but this is REALLY promising

Gives me Diablo/Path of Exile vibes but thematically, it feels very fresh. Pirates are a pretty fresh take. I want to play more of this. Visually, you've done an incredible job. The art in game and promotionally looks great.

I definitely think you could have a nice hit on your hands.

There are a few things that bother me, though. The sound effects are ok, they could be way more high quality. Also the graphic design of the logo and menus is so lacking compared to the absolutely beautiful in-game assets.

The tool tips I ignored completely and didn't learn what to do. You could consider pausing the game for the tool tip until the player presses an "accept/continue button".

If you want any more feedback or need help with anything, please DM me!

GOOD LUCK! This has so much potential. Im rooting for you

Borington responds:

Thank you very much! Early Access release is coming this Friday. I really hope it will do well.

very good game indeed, 10/10

Borington responds:

Thank you so much!

Very ambitious and cool! Great to see an indie hack-and-slash in the likes of Diablo and Path of Exile revolving around pirates. I think the rum bottle is a cool innovation on the potion system. I think it has a solid core that just needs some polish and tweaks to make it more pleasant of an experience. As it stands right now, I think the game should default to showing health bars above enemies since without them, the game doesn't provide enough damage feedback to show how you're doing in a fight. I think you should also always have access to your sword melee: don't bother with the rifle melee as it is worse and if you don't have pistol or bomb ammo, you get stuck with the rifle melee with no way to bring out your sword, which I think is silly. The fiddle should probably also only drain rum if you are actually healing teammates: otherwise, it'd be nice to attract items without wasting rum. Leveling up should probably pause the game as well when you pick a perk.

Borington responds:

Thank you! Really helpful feedback!