00:00
00:00
Newgrounds Background Image Theme

TalentlessGoth just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Tri Family"

GG. Intresting gameplay choice, although it wasn't much more than that. The "lore" is nice too. But After some time, strange things start to happen, like enemies going through the shots and enemies coming while you are stunned with the text. But It's really enjoyable. I am a fan of the "unfairness"of the middle kid, it adds to the thrill.

GG, well play ! Your game is really cool ;) it's almost done, just some finishing touches.

The screen being split into three is a good concept. The art is simple but good. The setup and backstory I didn't like, I just didn't like them or like hating them. The soundtrack fits the visuals nicely.

The dialogue is fun and quirky, though uncomfortably stereotyped at times, and some of it paints an interesting story. Artwork, SFX, and music are all spot on.

The gameplay seems repetitive at first but introduced higher health enemies and new enemy types while gradually increasing the intensity of the waves does manage to keep things very fresh and enjoyable. One thing that strikes me as off for game-balance purposes is that Jr. is in a far more disadvantageous position compared to the other two characters, having to fend off two sides that are shorter distance at once while his parents only have to fend off a single long-distance path to them. It's rather telling that Jr. was the one I had to panic the most about, and how it was ultimately Jr. getting hit three times that ended the game while the parents I didn't have to stress about. You have a fun game but there's a stand-out weak link in keeping a fair balance in difficulty for the player.

I want to wish all fellow game developers and artists good luck in the Construct 3 Game Jam!

The core game is pretty fun. I could see this doing well in any of the mobile app stores if it was polished up a bit.

The only thing holding it all back is the over-long dialogue scenes. I suspect most people ended up skipping them, which ultimately means they added nothing to the game's enjoyability.

If the game was more complex, I could see the need for a deep story, but it's a fast paced reaction game and the long dialogue scenes kill the intensity. I'd suggest trimming them down to 2-5 lines per scene to get the core story points across and get the player into the action ASAP.

Oherwise, it has a great look and is very snappy to play. Keep up the good work!