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Reviews for "Dragonmyths"

Altogether this was a fairly enjoyable game. The graphics are cute and simple, and the music wasn't bad either. However, it feels unfinished. I upgraded to Knight gear and finished all but the "King" quest. Some of the materials needed to complete that quest are unobtainable, so far as I can tell. Also. there are large swathes of land that are uninhabited. I noticed that in the northwest corner of the map, there is a bridge leading to a strip of land that is completely empty. After plugging in so many hours leveling up, I'm a bit bummed that I won't be able to finish the last quest.

Maxiecole responds:

I'm so sorry T_T that was a big mistake. The area across that bridge now has the materials now:)
Thanks for the review.

I almost wish I died with all my knight stuff. I still need three more levels for mining for the king part and I want a better excuse to mine stuff. Maybe adding a side quest while you're grinding will be a good idea to keep the player entertained. Just need one more emerald after that but not 100% sure how I got the first two.

Maxiecole responds:

Thanks for the comment. You probably got the two emeralds from quests. Emerald ores are scattered across the map.

I played for around 1 hour and then died, and realized that even reloading a save game wouldn't let you keep the items in your inventory - so that's it for me I guess.

Pros:
- High respawn rate of items and enemies
- Cute graphics
- Wide open map which is good for exploration
- Crafting plays a big part
- Varied item and enemy types

Cons:
- Slow walking speed
- You lose all items in your inventory on death, even if you reload a saved game (to be fair, some may enjoy this feature but I was looking for a more casual experience)
- Can only teleport home ever 10 minutes or so (would have been nicer if we could teleport home whenever we weren't engaged in combat)
- Unstackable items which take up loads of inventory space

Maxiecole responds:

Thanks for the feedback, I will look into the saving/loading bug.
Yeah I realize the walking speed is slow... I'll have to address that in a future patch. I will look into a way to alternative teleports... spells/scrolls... I hope to see if I can figure out a better way of doing inventory. Thx.

Runescape Classic?

Really nice game. It could use some tweaks here and there like making you able to retrieve the loot when you died, make items stackable (at least make the chests bigger so you don't need 10 of them), the walking speed could be faster or boots could be used for better speed. There's a lot to tell to be improved here, but at the end it was worth my 2 hours playing it... I was about to end with the shield, but I got cocky against the dragon and died :(

Maxiecole responds:

Thank you for the feedback!
In the next patch you will have the option to choose three items to keep at death. Items will e stackable, walking speed will be faster. :)