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Reviews for "Rogue Fable II"

I really like this game! Reminds me of Pokemon Mystery Dungeon

I can NEVER get past arcane tower But i love the game

I think I'm in love with this game. I just can't stop playing it every now and then.
The only problems I have with it is:
It is extremely dependent on luck: No matter what class you play as, you will get screwed one way or another if you're not lucky and find some particular nice things and/or do NOT meet a huge group of enemies to move on. For example: You get halfway through only to teleport into a room filled with tough enemies that will kill you right away, or you crush everything right from the beginning only for the last levels to be filled with lava that you NEED to walk on to move on, and you don't have anything that protects you from fire, and then you get ambushed by fiends who lives in lava. And that is just a few examples.
The Rogue is pretty much useless and THE hardest class to finish the game as (has anyone even finished this game using rogue and focusing on stealth?). Unless I missed something, then stealth is almost useless since every enemy in a room will more often than not notice you if you attack one enemy unless you have maxed Stealth.

The game has a lot of replayability and I find myself coming back to it more often then I thought I would. However, of all the classes and stats, I find the Rogue and Stealth skills in general very underpowered. I've beaten the game with all other classes (Archer and Storm Mage in under 45 minutes), but I can't even get close with the Rogue class unless I find another Class book early on in the run. The fact that Rogues have less skills also seem unnecessary. My advice:

-boost the effectiveness of the Stealth skill: even with over 10 points allocated I was still being hunted by hordes after attacking one enemy
-allow Stealth to affect Ranged damage by 10% instead of Melee by 5%: chances are you will only get one hit before all nearby enemies become aware of you. Gotta make it count. And Rogues need to stay AWAY from enemies especially seeing as later hordes are bulky enough to shrug off everything but the beefiest attacks in the game.
-new Rogue skills - Blink (active) and Speed Up (passive): Going into the next floor surrounded by enemies pretty much means a dead Rogue even with max Stealth and good skill usage. Rogues already have 2 less skills than other classes, so let's fix that. Blink let's them get out of danger. Speed Up just lets them cover more ground than other classes since covering space (either in retreat or a sneak kill) is necessary.
-buff Sleeping Dart: I can't even count the number of times my target would wake up immediately from one. Deep sleep? Pfft.

Anyways, overall good game and hope to see a sequel.

I see someone has been playing Pixel Dungeon with the reference to the Amulet of Yendor.