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Reviews for "XENOPUNCH"

Man it has been a while since i have enjoyed such a well made brawler, this is an excellent game indeed.

this game is a lot of fun, but the bugs completely ruin it. I do not like to make progress in a game and then suddenly having to start over. if u were to get the bugs out however it would make one hell of a game

OVERBOY responds:

Bug will be fixed around Monday, I don't have time this week end to do it, thanks !

This game deserves nothing less than a maximum rating.

This is the perfectly-concentrated game experience AAA companies don't understand nowadays.
The game has a perfectly balanced way of introducing its mechanics. It doesn't suffer from the READ THE DESCRIPTION syndrome that most flash games have, but it does no hand-holding.
You are thrown right in the middle of the experience and feel exposed, playing into the narrative of a human in an intergalactic fighting ring. You see the platforms and it reminds you of smash bros, so you asume you can jump through them. You see your 4 buttons constantly on-screen so you try them out, figure out movement and pick between the two available configurations. In order to actually beggin the fights you have to learn to punch, which thus far is your only attack, so there's no way you'll get into the fight without understanding how to defend yourself.
The buttons stay on screen and when you get your next ability you see what you have to press, this time there's no alternative button, but that helps in case you forget to check what you got and have to quickly adapt to it.
At first, non-remappable buttons put me off, but I found it very easy to adapt because of the fast-paced kill or be killed vibe.
Stellar artwork, perfectly fits the theme and brings to mind other pixelated sci-fis like Space Quest.
The sound is so-so, the music is good enough to get you into the rhytm of battle but easily forgetable and the voices are weird and hard to make-out, but fitting for that feeling of being lost in an alien world.
The animation is unbelievably hyper. The entire game feels a bit too fast, but the animation drives it home. This isn't a complaint, this helps the player by getting their adrenaline pumping.
Where this made into a bigger middle market or even AAA game it would just add some levels where you're fighting boring waves of repeat enemies, but the way the game is right now, with mostly boss battles with just one normal enemy segment in-between makes it a perfectly distilled mechanics-driven experience.
The way the first boss is recycled into a normal enemy makes the wave-based inbetween stages aways feel fresh and at the same time helps you understand how much stronger you become when unlocking each power-up.
You get as much or as little quiet time as you want in between round, which is great. LEave it up to the player to define the experience. Does he want to be the hyper bad-ass that keeps spamming the gong as soon as it is presented to move on to the next fight, or does he need a minute to process that high-speed battle he barely survived and explore the new abilities? The answer should always be WHATEVER HE DAMN WELL PLEASES.

I love the little touch with the announce running away.

In short:
-Perfect presentation
-Flawless design philosophy
-Short but sweet
-Highly engaging but none addictive(unless you want to chase high scores)
-Sound does jsut enough to service gameplay
-No story, but very well established setting by using short references that the modern audience immediately gets

-Please add medals and stuff, otherwise an interstellar experience

Keep making games, these kinds of projects are the hope of the game industry!!!

OVERBOY responds:

Wow thank you so much ! This kind of words definitely gives us motivation to keep making games !

DUDE this game have lot of bugs and dont saved my data soo i refresh and bye bye all WTF

i really enjoy the game but NAH!!!

Awesome concept and design terrible controls and very very buggy disappeared when i used the r special,. you should allow the player to pick the controls