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Reviews for "XENOPUNCH"

Man it has been a while since i have enjoyed such a well made brawler, this is an excellent game indeed.

This game is a digital analogue of a cockblock.
It's a very well made arcade-style slasher. I've enjoyed every second of it. The controls are good and very responsive (although I did manage to trip over my keyboard a few times, but that's probably due to lack of practice), and this game is full of freaking drive! I haven't felt being such a kickass since Borderlands.
The game is far from finished, though. It's over just when you begin to get good at it and when the adrenaline is pumping at max capacity. The hunters seem to be rather bugged as well: when I kill them while they're preparing to shoot, the exclamation point doesn't disappear until it's animation is over; also I had his sprite staying on screen after death once.
Now, I know this is a Ludum Dare game, but that only matters on Ludum Dare. If you had an amazing LD project, why wouldn't you finish and polish it afterwards, before posting it elsewhere? Making a game in a few hours is impressive, but at the end of the day it's all about how actually good one's game is. Yours has a well of potential, but it's way too short to be good.

fast and fun but glitchy. beat the purple bounty hunter but the pink one became untargetable

Way too fast. It's very fun and the visuals look gorgeous, but the controls make the game almost unplayable. I can barely control the character's movements, which isn't good in a fighting game where your movements need to be precise.

i pressed r and then the game broke