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Reviews for "XENOPUNCH"

nice, now we need a real map

HOLY CRAP!!!!!!!!!!!!

Atmosphere, battle system, art, and that you actually brought some kind of "story" in. That thing is insane!!!

It was so intense, yet (jet) short that I was sitting with open mouth infront of the screen for like 10 - 20 seconds, after compleating the game.

Kudos!

ITS OKAY? last boss made the game break. so only 4 stars for a good game and fighting style.

well that was relatively fun! speed is very fast and im glad i dont have to restart back too much and not lose progress.

This game is a digital analogue of a cockblock.
It's a very well made arcade-style slasher. I've enjoyed every second of it. The controls are good and very responsive (although I did manage to trip over my keyboard a few times, but that's probably due to lack of practice), and this game is full of freaking drive! I haven't felt being such a kickass since Borderlands.
The game is far from finished, though. It's over just when you begin to get good at it and when the adrenaline is pumping at max capacity. The hunters seem to be rather bugged as well: when I kill them while they're preparing to shoot, the exclamation point doesn't disappear until it's animation is over; also I had his sprite staying on screen after death once.
Now, I know this is a Ludum Dare game, but that only matters on Ludum Dare. If you had an amazing LD project, why wouldn't you finish and polish it afterwards, before posting it elsewhere? Making a game in a few hours is impressive, but at the end of the day it's all about how actually good one's game is. Yours has a well of potential, but it's way too short to be good.