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Reviews for "Sanguine 2"

Pretty good, but it needs a walkthrough for those who will never solve the word puzzle, like me.

DUDE THIS GAME ROCKS
I read all the reviews (Searching for a solution for the 12th key actually) and think that there's only one tiny problem, which is the SFX. I suggest fixing that in a future update. I think there's no problem with the chain's length nor with the time it takes to throw it. PLAYERS JUST HAVE TO GET USED TO IT AND THAT'S IT! :P At the end of the game you really master timing with the chain AND the attacks.
Aside from this issue I think that the graphics are breathtaking and the idea is kinda original. What I loved the most is there's a lot of hidden stuff. While searching for the 12th key I discovered 3 Skull locations !! So it's the feeling of discovering more stuff and getting more experienced in the game that pushes people to play it. It is not relatedness, not full autonomy BUT COMPETENCE !
I just opened the programmer's (uhm .. your) chamber and finished the game. I have one question: I'm wondering if killing "The Legend of Dan's Creek" is possible .? Because Every fucking time he jumps in my face I shit my pants. LOL No really CAN I KILL THE BIG FAT UGLY DRAGON-ALIKE SKELETON ASSHOLE WHO SCARE PEOPLE IN THE FIELDS ?

I had forgotten the name of this damn masterpiece since Flash had died down. My subconsciousness straight up reminded me of the name in a dream, and I hope Ruffle doesn't mess it up too much

I am very pleased to play this. I played the first game a looong time ago... didn't even remember - yes, I played the first one (elsewhere) after this came out. Then I remembered what was this about.

I pity those reviewing the game based solely on the controls, without ever playing the 1st game - It isn't called sanguine TWO for no reason. It is a big improvement from the first game, although it is a bit sticky. It won't make the game unplayable, far from that, so I don't consider it broken - only the delays bother me.

I really enjoyed the game interface and aesthetics, sfx/bgm are both ok.

Some stuff, however, are still issues imho:

- Enemy AI: They can now lose our marks when we flee, unlike the 1st game. However, their projectiles still ignore collision from walls.
- Chain: It needs better working. It's so short that it makes no sense to spin it for almost a second (if not more) to send it. As a personal tip: Make it instant, without tinkering with the range.
- Combat: No need for button to abduct is great, as it was really pointless. Aerial strikes, absent from the 1st game, are poorly worked - Too much delay, that is.

Overall, a very good and peculiar game, that would be much more intense without so much delays. Consider taking this advice, I believe I'm not alone on this. :)

it's a great game, but I can't figure out the last orb for the haunted house. I've got the blue ,purple, orange, and yellow. if anybody's feeling helpful it would be much appreciated.